Originally posted by hudson
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Xbox Series S/X: Thread 05
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I'm still not sure why so much was put into the sequel. I get MS wanted a visual tentpole but Hellblade was always a poster child for AA titles. If I continue the MS-XB Crisis conspiracy theory magic:
The guess would be that Xbox Studios had the title scheduled for release and know what their Late 2024 line up is so the release has been fairly locked in. MS calling the shots now, they have presumably immediately identified that Hellblade II is going to bleed money for them so have reigned in its marketing budget heavily hoping that it will release and engagement on Game Pass won't be as extensive as it otherwise would have been. If the game flops then they didn't over spend more money, if it reviews strong then the money can instead go behind a later heavier push when a PS5 port is launched.
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Sequel looks good, and i enjoyed the first, but did it warrant a sequel? Were gamers screaming for more of this? Being honest I’d say no they weren’t.
SeriesX version at 30fps only as well, vomit, they’ve kneecapped it before it even got out the gate, again.Last edited by fishbowlhead; 15-05-2024, 18:59.
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Microsoft's quest for short-term $$$ is doing long-term damage to Windows, Surface, Xbox, and beyondMicrosoft has made a range of baffling decisions and awful mis-steps recently. You can trace everything back to insatiable desire for money.
Microsoft is reported to have more titles headed to PS5 with the company said to be drawing no red lines on what IP can be ported. The entire project of taking their games multiplatform is said to have an internal project name of Project Latitude
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Originally posted by Neon Ignition View Posthttps://www.windowscentral.com/micro...box-and-beyond
Microsoft is reported to have more titles headed to PS5 with the company said to be drawing no red lines on what IP can be ported. The entire project of taking their games multiplatform is said to have an internal project name of Project Latitude
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I’m thinking to sell either my Series X or the Series S I still have knocking around.
My Gamepass Ultimate will expire in August and I won’t renew it so the timing is good.
If MS really do go all-out on PS5 then my Xboxes will just be used for the occasional Halo series playthrough and my old Sega games like Daytona and Nights (kudos to MS for still supporting and selling 360 games), in which case it makes more sense to keep the S and sell the X.
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Originally posted by Neon Ignition View Posthttps://www.windowscentral.com/micro...box-and-beyond
Microsoft is reported to have more titles headed to PS5 with the company said to be drawing no red lines on what IP can be ported. The entire project of taking their games multiplatform is said to have an internal project name of Project Latitude
If they do still want a stake in the hardware space and want to continue to maintain their ecosystem / store then really they need to come out with clear rules as to what goes to other platforms and when.
Maybe if they treat PS like PS treats PC releases currently... e.g. timed exclusivity on Xbox for 12 months before it comes to other platforms.
That could potentially work but only if the hardware is good, the software cadence is there and people see value in opting for that hardware over the competition.
Will that even work? Who knows. Plus we don't know what Xbox is planning in terms of the mentioed mobile store coming in July, and the talk of other game stores (Steam/Epic)... there's several ways the could change here, but which one is it?
What is clear is apart from Nintendo everyone is re-evaluating cross platform strategies and how exclusives fit into that.
I can see PlayStation titles coming to PC day and date in the future, at least for some games... and a shortened time scale for PC release overall.
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Yep, Sony going day and date with PC seems inevitable. Most of the time a delayed release just causes interest to scale off. Launching The Last of Us Part III on PS5 and not PC at launch would be a mistake for example, they'd risk missing the TV series hype period on PC. It made more sense when Sony was leveraging PS exclusivity to try and pull people away from Xbox but as that contest increasingly vanishes the exclusivity just risks sales. Hell, for select titles someone at Sony should seriously be thinking about Switch 2 ports also.
For MS, there's no half foot in and half foot out approach that will work. The costs and logistics of being in hardware with such small sales is too heavy a burden, especially for a company that takes the business view that MS increasingly seems to be doing. It's why I'm still expecting the mooted next Xbox to end up being promoted as a big thing at first but in essence to just be an Xbox Series Y/Z. A continuation rather than new gen aiming to milk the existing userbase given R&D etc will already have been sunk into them, but for them to literally be the final Xbox hardware consoles released.
MS seems to have a good shot at being a third party giant so similarly, releasing Forza Horizon 6 ages later on PS5 seems daft.
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Yeah, id agree a big part of a game launch is its hype, a few weeks back when Stella Blade came out youtube was full of vids of people playing it news sites where full of stories and reviews and it felt new fresh and exciting that hype and momentum is difficult to get back, a year down the line when it feels like old news.
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