I know that shmups are not meant to be played with infinite continues, the point I was making was that with enough tries it can be possible to complete any shooter, whereas with an adventure game it is possible to reach a wall which can never be beaten, without some outside help.
Regarding recent hard games that aren't shooters, Super Monkey Ball, the Amped series and and The Curse of Monkey Island spring to mind. I found R-Type Final relatively easy, but I agree shmups to tend to verge on the more difficult side. Although is this because of what the niche audience demands, not because they are inherently more difficult then any other genre?
Regarding recent hard games that aren't shooters, Super Monkey Ball, the Amped series and and The Curse of Monkey Island spring to mind. I found R-Type Final relatively easy, but I agree shmups to tend to verge on the more difficult side. Although is this because of what the niche audience demands, not because they are inherently more difficult then any other genre?
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