Originally posted by Weinberg
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Obvious stuff you never discovered or solved while playing..
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I rented the first Resident Evil upon release, and in my rental time I managed to reach an area with a fountain that must have been close to the end. It was obvious what you had to do - place the two books from earlier in the game in the correct places - but whatever I tried just would not work.
I returned the game at this unfinished state.
The next week I checked out a tips magazine. Apparently you had to open up the inventory and press X to open the book, revealing a key.
Shame this feature wasn't used *at all* in the rest of the game, making it almost impossible to work out this is what you had to do. Never did finish that game, or the remake.
I agree that these things are usually poor design, and I too was stuck on the same section of Ico for a long time.
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Remembered another one
The Dig for PC ( excellent game by the way ). I spent ages trying to work out those light bridges.
I tried turning the lenses in all directions, tried pressing the buttons countless times, and loads of different lens direction / button press combos.
I even went on to finish the game and still couldn't figure them out
Turns out, instead of pressing the button you just had to hold it down till the bridge was charged - indicated by a big fecking glowing line to make it even more obvious
I'd spent ages taking the long way round, trapsing through location after location, using the shuttle orbs and back tracking over and over....
Doh !
Still, must have made the game last at least five times its expected play time
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Ooh, I have a couple of good ones in Indiana Jones And The Fate Of Atlantis.
There's a bit in the Team path, I think, where you need to get a hot air balloon thingy from a guy on a small island. Except you need a form saying that it's for you. Thing is, there's a little box for a hot air balloon thingy in a very obvious location. I tried looking inside it hundreds of times... but i didn't try CLOSING the bloody LID.
Also, there's a puzzle where you have to line up a sight through some bullhorns. I did it in about 30 seconds, except that it didn't work. Why? Well, I hadn't lined it up at the very EDGE of the horns. That one took me about two weeks. Luckily, you didn't need to do it for the Wits path...
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I completed F-Zero X Master cup without knowing what a boost was. Hehe, OK maybe not. But here are some real ones:
Actually, that GoldenEye on pressing B on the first gate stumped me for a few minutes on my first play, again, I didn't know B was 'action' I think I pressed it once when I got there but I reloaded.
Similar thing happened first time on Perfect Dark - I was stumped for a couple of minutes when I didn't know I could hold A and get the descrambler thing and use it on that computer.
More Goldeneye: I bombed the yellow cylinders in Facility thinking they were the 'bottling room tanks', and the magnetic watch stumped me for a few minutes.
Oh, and completing all the 00 Agent objectives in GoldenEye first time through on Agent because I'd read the briefings properly was... cool. (eg blowing the gun emplacements in Runway.)
Next up, Zelda; ashamed, but it was my first Zelda game, and I finally referred to a walkthrough or something because I had no idea I had to stand on King Goron's doormat and play a bloody lullably to open the door. :/ Kept trying to light the bombs on the shop and all that to blow his door open and everything.
Oh, I was also stuck on Dodongo for a couple of hours because I never hit him with my sword after I bombed him. Again I say, my first Zelda game sue me.
Finally, ICO. Because it was such a beautiful game I tried not to look at any walkthroughs whatsoever, however stuck I was. And I succeeded.
Originally posted by spoiler
The first stuck point was actually just after the crane... in that room with the rafter you can walk on. You have to bomb the pillar, but I didn't know those crappy little things were bombs... I was stuck for a couple of days running about, then gave up for several months. Then euraked it when I zoomed in after accidentally picking one up.
The next point, I saved just at the couch where there's a horizontal lift to get Yorda across... and I was stuck here, couldn't figure anything out and left it again for about half a year while I played other games.
... in the previous "room" (or area, really), there's a switch you have to get on a box to reach, I went up to it after trying everything and jumped and pressed action and thought (because of the perspective) that I must have already pressed it many months ago when I first saved it.
After a long absence again, just after Christmas I played again and got the crate there and was able to carry on.
Finally, the last sticking point was that bloody watermill. It only stumped me for maybe a couple of hours... but how the hell was I to know I had to time my jump on the cog thing to launch me up an unrealistic height? I eventually stumbled onto that answer and was able to finally finish the otherwise beautiful game.
I also went through Halo on Legendary without knowing what the black button did... [/color][/quote]
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I suffered the same Goldeneye gate problem as everyone else, so I don't feel too bad about it.
I'm quite impressed that I managed to complete Doom on Hurt Me Plenty, on keyboard, without using the strafe buttons. Going back now I can't get anywhere without them...
Ico just infuriates me; I think I spent over an hour getting out of the second room before I realised that Yorda can open those doors, which unfortunately set the tone for the rest of the game; there have only been about three puzzles in the whole thing I've been able to solve off my own back somehow.
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I was stuck near the end of Castlevania : SOTN as it didn't occur to me that waearing armour cleverly named 'Spike Breaker Armour' would get me through the coridoor lined with spikes.
I was stuck on the part in FFVII where you need to do something or other at an excavation site (it's been a while since I played that game).
To address an interesting point Superkully made though, I don't consider these temporary show-stoppers to be indicative of poor game design. It's when the soultion isn't at all obvious and you're left wondering "How the hell was I meant to know that!?" when do do finally get it that there's a problem.
Silent Hill's zodiac puzzle springs to mind.
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Have been stuck for 2 weeks in the first dungeon of Link's Awakening. First Zelda game i've played, I didn't realise if you pushed this nondescript block that a door would open. Well I'm not psychic! I had to look it up unfortunately.
I've also started playing the original Zelda, and I have a feeling it's going to go the same way. If bombing random walls is the only way to find solutions (so I've heard) I may not stick it out.
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