Why is it that most games seem incapable of using Slot B?
I have two Official 251 memcards for my PAL GameCube. That gives me a fair amount of total storage and should reduce the amount of memcard swapping between games. Any yet, so many games seem to be unaware of Slot B's existence. Even first party games are not immune to this problem (see Animal Crossing). I now have the situation where the memcard in Slot A is almost full and the one in Slot B is almost empty. It is going to get to the stage quite soon where I will be foced to swap cards over despite have plenty of free space. Damn it!
Is it really that hard to ask the user where they'd like to save their game to? And to be able to check both slots for saved data (grrr @ Animal Crossing)?! Seems to me this is pretty basic usability stuff. If you're not going to use it then just remove the second Slot from the front of the machine, at least that way you can reduce the manufacturing cost a tad.
Obviously the Xbox doesn't have this problem (I'm assuming no one uses memcards for the Xbox) , but are PS/PS2 games as bad as this? What about the Dreamcast (I only have 1 VMU so I don't know).
So, um, anyone else annoyed about this or is it just me?
-weresheep
I have two Official 251 memcards for my PAL GameCube. That gives me a fair amount of total storage and should reduce the amount of memcard swapping between games. Any yet, so many games seem to be unaware of Slot B's existence. Even first party games are not immune to this problem (see Animal Crossing). I now have the situation where the memcard in Slot A is almost full and the one in Slot B is almost empty. It is going to get to the stage quite soon where I will be foced to swap cards over despite have plenty of free space. Damn it!
Is it really that hard to ask the user where they'd like to save their game to? And to be able to check both slots for saved data (grrr @ Animal Crossing)?! Seems to me this is pretty basic usability stuff. If you're not going to use it then just remove the second Slot from the front of the machine, at least that way you can reduce the manufacturing cost a tad.
Obviously the Xbox doesn't have this problem (I'm assuming no one uses memcards for the Xbox) , but are PS/PS2 games as bad as this? What about the Dreamcast (I only have 1 VMU so I don't know).
So, um, anyone else annoyed about this or is it just me?

-weresheep
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