Just a quick question - where did the idea of inverted controls come from? I mean, it seems to go against logic to push up to go down. I would reckon it came from plane controls originally but, firstly, does anyone know why plane controls were inverted and, secondly, (seeing as few of us have probably flown planes) how did it catch on for games?
Just curious...
Dogg.
Just curious...
Dogg.
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