Originally posted by replicant
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Doom 3 - New shots
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Back to the screenies,
I like the spider head that is dropping down on a thread. That should make for some super scary drop into my face type moments.
Also has anyone noticed the slight glow surrounding the skeleton almost like an etheral body? What's all that about, some kind of force field or just a ghostly impression of the original person?
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Originally posted by JRMacumberOut of the three people who referenced Penny Arcade, I'm the one you call out. Nice. Selective, but nice. As for trolling, I really don't know if I'd call saying Penny Arcade finally made a humorous comic as trolling. But, if you're thin skinned, I guess you can see it that way.
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Originally posted by RoostShut yer whinging, with you two around its like being at primary school.
The pics look ok, but after seeing the initial blast of screens, they just seem a bit underwhelming, although the spider scaling up the wall should be good if they use that feature well.
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I wouldn't say underwhelming. Not in the least. I just think, for a game as dark and gritty as Doom 3, that the engine should have been... less shiny? The monsters look too clean and smooth, I guess is what I'm feeling. All of the characters and environments look exceptional, but it's all just too fresh and clean, and I wish they had done it so that it looked grittier, more... horrific. Perhaps with some kinda noise filter ala Silent Hill would have been in order.
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I think the engine itself is marvellous, but the vast majority of the enemies we've seen so far look too clinical and sculpted - like they've just stepped out of a 3D modelling program rather than lurched their way up from hell itself.
Why not have the head spiders rotting, as though these are decapitated bonces that have been sitting around for a good long while before they sprouted legs? We don't just need decay and pulsating growths on the scenery, we need it on the monsters too. As the previews have discussed such corruption breeding in the walls of the station then it's obviously something the engine is capable of. I can't see what's stopping them from working it into the creatures, as it would make such a huge difference.
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I can see what you guys mean about the overall clean effect of the monsters. From my experience with the alpha this isn't really visible while playing - others might disagree.
One thing not commented on is that parts of the characters create shadows over their own body. e.g. the revenant's head creates shadows over its chest. I dont think this has been present in an engine before.
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Originally posted by replicantI can see what you guys mean about the overall clean effect of the monsters. From my experience with the alpha this isn't really visible while playing - others might disagree.
One thing not commented on is that parts of the characters create shadows over their own body. e.g. the revenant's head creates shadows over its chest. I dont think this has been present in an engine before.
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