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Far Cry - SinglePlayer Demo Quick Impressions (/=Beta)

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    Far Cry - SinglePlayer Demo Quick Impressions (/=Beta)

    *Takes a sip of imaginary coffee and off he goes, at three in the morning.

    After a very prolonged downloading time (6 hours!), and a little time spent installing the demo, and probably an hour ish playing the demo I have been able to come to the following preliminary conclusion:

    A nice little number, cute, a breath of fresh air, but not really going to revolutionise the FPS genre, and sadly, will probably be ignored because it isn't Half Life 2.

    First off - if you run it on a Laptop, wear headphones. The sound is amazing. You will quickly learn that is a GOOD idea to tell where the bullets are coming from are where they are ricocheting off. But that is not the only plus, the quiet sounds of the island make a refreshing change from the (nicely) overblown score that kicks in whenever it looks like you're about to be discovered.

    The binoculars have a charming little feature, whereby if you keep the heads of the two chatting people in the middle, you can often pick up on what they say. Think Siren's sight-jacking but audio? Such classic phrases as "little red cart", discussions on mobile phone technology limitation and how mercs actually prefer just to sit on the beach and play with guns - all from the lips of well animated mercs. You really feel, as you zoom in on them, that they really are having the conversation. These do repeat, but you aren't forced to listen to them. And the mission objective dude voiceover is helpful without being patronising.

    No horrendous, overblown, gun waving here when the characters talk to one another (hmm, KotOR??) but I digress, the binoculars also have another wonderful feature, whereby they have a lock on signal, with blue boxes latching onto the characters as they pass through the massively xoomable binocular's field of view.

    Now, before you complain how this will make the game easy, you bunch of negative people, let me tell you this is the greatest idea ever.

    Want to know why no one has done Jungle based levels well in the past? Because they sucked when it came to spotting enemies and keeping your bearing. Goldeneye's jungle level was marred by murky textures and losing your bearings. Guilty Spark 343 led to many a disorientating final few minutes in the dark jungle. Ghost recon? SOCOM. Nope.

    A useful compass completes the navigation tools.

    Finally, you can see the enemy. You know where you are going. You have the necessary tools to do the job of killing them.

    Once an an enemy has been locked onto (a process which is pretty much instantaneous) with your binoculars, his position appears on your miniature radar screen in the bottom left hand corner unrtil he is killed or disappears off range. This is useful. It encourages a person to do some reconnaisance, but not to be paralysed with fear as to what happened to that person who just walked off in another direction. The radar ensures you won't get a nasty, or rather unfair surprise later on. Think of it as a mental note. One that punishes sloppy recon without subjecting any scripted patrol paths to too much scrutinny.

    Normally, hostiles are blue, but when they get suspicious that someone is there, their blip turns yellow and they begin to investigate. Some sort of counter/sliding scale then begins on the area next to the radar. The radar still works, so I'm not sure yet what this counter measures. Some sort of measure of likelihood of being discovered? More investigation is needed.

    When a guard begins looking you need to quickly hide. Nothing in the world like edging along a boudler, the merc on the other side. Your own sigh of relief is discernable as you here him call off the search.

    The ability to peer round corners is also very welcome and allows you to take pot shots without exposing yourself to risk. Obviously, this only really works in terms of tactics if you were hidden up till that point. The peer left and right actions allow you to pull off a single round or several automatic rounds (certain weapons such as what appears to be M4 carbine, have either semi-automatic or just regular firing modes.

    The graphics are pretty. Whilst the textures themselves are not hugely advanced in the slightest, there are a lot of them. Allowing for a person to conceal themselves in a jungle full of leaves is much more important than a single solitary bump mapped leaf.

    You will need to stay out of sight. Yes, there is stealth involved. However, this is very welcome. The A.I. is nothing short of superb. They work together. They call out flanks. Inflict more casualties on one flank more than the other and they'll compensate accordingly.They pin you down, shouting out commands. Nothing better crouched behind a rock, hearing them get closer, closer as they search. Quickly you pop round and take out one behind a trunk before he can return the favour. But you've then given the others the final bead on your position and yet in the confusion you've forgotten where they are. Trust me, you don't even think to look at your radar. It really is that immersive.

    I could list for ages, the great A.I. and how it is pretty much the most advanced A.I. to date, and probably will beat Half Life 2's A.I.

    The game involves crawling through the underbush, true. But it makes an effortless transition from stealth to action. As soon as you want to kill everyone, you can, or at least can try. You have four weapon slots, with a maximum of 4 weapons. The standard issue is a Knife and Gun. Grenades can also be used to get yourself out a problem when you are trapped (incidentally, one A.I. told his teammate to stay in the covering position while he went to take me out. I took out, the investigating member, but the second took me down with a well aimed shot to the head).

    Deciding if you should attack now, or wait for more favourable circumstances makes for great fun. Likewise when in danger of being found? Do you try and hide, or take them out while you still have only alerted one member of the team?

    Vehicles - nice simplified handling. Swimming is wonderfully easy for a FPS. Again, many a strategic decision involved. Assault the outermost beach area with a motorised dinghy, thereby giving you a beachhead as well as access to weapon (but they'll hear you coming) or do you dive deep down, swim, hoping your breath lasts long enough. Using cover to remain hidden. But end up inadequately equipped for later groups of mercs.

    So to some up. Before I hit the Zzzz button.
    Try and download it. But not from Fileplanet. 28kBps, 1/2 a Gig file IIRC = not fun.

    #2
    Thanks for the impressions, sounds interesting: a sort of first-person Metal Gear Solid for the PC.

    Can I ask what spec your PC is, and how well it ran/ what detail levels you had selected?

    Comment


      #3
      Managed to find a fast download last night. As crispin has said its a damn fine game. Possibly the PC game of the year. Everything is lush and feels organic. Theres also an element of freedom in what you do. Around the main island theirs lots of smaller islands i spent a few minutes pottering about on. even something as mundane as the sea floor is done nicely, with contours and the like. Managed to commandeer an enemy boat with a fixed machine gun on too, much fun then followed .

      Comment


        #4
        Sure, I have a P4 2.8 Ghz Laptop with 512Mb of DDR Ram and a ATI Radeon Mobility 9000 thingy with 64 Mb of seperate ram.
        It ran well on medium settings with anti-aliasing fully turned off. Use the autodetetct graphics level option as it saves a lot of hassle. No slowdown in intense firefights.

        On medium settings, pop up wasn't noticeable unless you zoomed in a part of the island far far away with many trees. On low pop-up is incredibly obvious.

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          #5
          Thanks for posting the impressions - I've been really looking forward to this. Glad to hear the AI doesn't disappoint as thats largely whats got me so excited.

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            #6
            I also tried the demo this afternoon and I'm looking forward to it now. Like revisedgenocide said the environment is very organic and the sounds are very good for the jungle type cenario. I also liked the way AI reacted.

            Originally posted by Chadruharazzeb
            Can I ask what spec your PC is, and how well it ran/ what detail levels you had selected?
            I don't know the minimum requirements, but just to let you guys know, the demo runs without slowdowns with the auto-detected settings in 800x600 in 32bit color and 1024x768 (same color depth) in a P3 800Mhz machine with 512MB RAM and an old G-Force 2 MX400.

            The only change I made was to select "low" in the anti-aliasing settings. Of course the game will not be so pretty for me.

            Comment


              #7
              I got this demo today also.

              Runs really well on my machine, enjoyable game too.

              Just a point of interest I had real trouble getting the game to work when tweaking some of the graphics options, kept giving me error messages, or screwing up all the graphics.

              After a little digging on the Ubisoft forums I found that if you change any of the options that are set to Custom you could end up with problems. After reinstalling the game and leaving all the custom settings alone all was good

              I have a Radeon 9800 Pro BTW

              HTH

              Dave

              Comment


                #8
                I've played much more of this.
                Definitely Good
                Definitely Hard
                It really is Die Hard's action meets Dr. No's setting meets James Bond's vehicles.

                The Sniper Rifle, with this control system =
                I'm not sure what EDGE why bitching about a lack of melee attack for each weapon, you do have a knife after all. You can drop it, but doing so leaves you vulnerable if you run out of ammo, a nice little touch that adds some depth.

                So, so far. It appears Doom 3, Half Life 2, Halo 2 and Stalker have this title to beat.

                Comment


                  #9
                  Just FAO anyone interested in downloading it... I'm getting it from jolt.co.uk at 49.7KB/sec on my 512kbps connection which is pretty decent compared to other servers or the torrent that's doing the rounds.

                  I'm worried though that it'll complain about my version of the nvidia driver. There's no way I'm upgrading to a version I KNOW will hurt my machine... (not very impressed by nvidia lately, their drivers smell. Have ATI hardware in my Macs but I've bought my last windows PC so...)

                  My system is a P4 1.8GHz, 640MB RAM and a GF4Ti4200 128MB I'll post performance info when I've had a chance to install it so those with mid-range or 2 year old PCs will have an idea how it'll run.

                  Comment


                    #10
                    Can`t say i was that impressed with this demo really. The AI is a mixed bag of good and bad. Good is they move around and try not to get hit. The bad is they can get stuck behind scenery and have super human powers of knowing your exact location behind a object and somehow manage to shoot you through the object e.g the hut at the beginning. Graphically i can`t say i was that impressed either. There is a nice draw distance but theres hell of alot of pop up and noticable LOD bias going of which can be of putting. I was running everything on max btw but didn`t impress me no where near as much as the alpha version of doom 3 i played. Good points were that the game is open ended and can tackle the objects from quite a few different perspectives and the use of vehicles are quite good as well. Still say halo has the better graphics, controls and AI imo.

                    Comment


                      #11
                      Well it didn't run too well on my machine... played a little bit of it and went back to CoD multiplayer.

                      I'm a little disappointed really but I'll get over it.

                      Comment


                        #12
                        Yes, opinion is split on the GameFAQs board too (some intelligent people do inhabit the specialist boards, y'know).

                        Some love it, others hate it and have problems with the A.I. No problems with being detected, personally. You just crawl in the prone position and avoid the spots where they check the most. Plus it isn't completely a stealth game, just one where if you rush in unprepared and without knowing what is behind you, you die.

                        Are we talking PC Halo or console Halo as I think it unfair to compare console FPS to a PC one.

                        Plus the huts are wooden, so I'm not surprised you got shot. Someone on GameFaqs did a Metal Gear Solid 3 and shot from underneath the wooden floor and took them out.

                        Your points are valid, but still if you can look past them, there is a rough gem underneath and is a good start for the big four PC FPS out this year.

                        Some can, some can't. Such is life.

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                          #13
                          I took some screenshots if anyone wants to check them out :



                          I'll be adding some more as I can be bothered to take them.

                          So far kind of enjoying it, I got as far as the bit where re-enforcements arrive from the north, (on medium) but then I got shelled I think and my pc threw an absolute fit, blue screened :S

                          I'm hoping its a driver issue (probably with my audigy) and it'll get fixed.

                          I especialy like the way u add people to your radar with the binoculars, it gives a point to scoping the place out.

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                            #14
                            I'm not surprised your computer is blue-screening with those graphic settings! **** me, most people have been having trouble running it on medium with anti-aliasing off. What mode was that in? Bloody amazing shots, those!

                            Comment


                              #15
                              those are 1280x960, 32bit color, everything on full, no antialiasing or anistropic filtering

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