Hi im knew here, after an eighteen month sabatical from all things gamesites, i decided to end my exodus at NTSC, looks pretty cool these days.
My favourite game of all time is Mr Do! (Universal 1982 fact fans)
Now I was playing it the other day and remembered just how much freedom there was; 4 ways to finish each level, different strategies for the same stage and the oppurtunity to mix those strategies up. So a simple game with well defined game rules becomes quite deep and its pacey arcade gameplay is underpinned by a player startegy that enhances the experience, opening the door for tension and emotion. The lack of continues means there is a real sense of loss when you lose a man.
I dont believe modern games offer anything like that amount of freedom, and I struggle to find many older titles ( bar Sonic ) that can match this. Thoughts please...
My favourite game of all time is Mr Do! (Universal 1982 fact fans)
Now I was playing it the other day and remembered just how much freedom there was; 4 ways to finish each level, different strategies for the same stage and the oppurtunity to mix those strategies up. So a simple game with well defined game rules becomes quite deep and its pacey arcade gameplay is underpinned by a player startegy that enhances the experience, opening the door for tension and emotion. The lack of continues means there is a real sense of loss when you lose a man.
I dont believe modern games offer anything like that amount of freedom, and I struggle to find many older titles ( bar Sonic ) that can match this. Thoughts please...
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