Announcement

Collapse
No announcement yet.

Jaw dropping...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #76
    Duddy, sorry to go OT but is that avatar from Mean Machines or equivalent.

    Seriosuly reminiscent of Jaz Rignall in rugby top ones

    Comment


      #77
      Check his website, babs. Top stuff to be found there...

      Comment


        #78
        Hey top stuff, I never even thought of checking the profile, man that brings back memories. The shocking thing is the amount that I still remember vividly, like the drawings of himself and games characters by some guy called Jasvinder Bhui in the letters pages, and things like every topic in Q&A being headed by a line from Terminator or similar.

        Serious amount of Rose-Tintedness going on here now

        Comment


          #79
          Originally posted by babs
          The shocking thing is the amount that I still remember vividly, like the drawings of himself and games characters by some guy called Jasvinder Bhui in the letters pages
          Jesus, that guy was seriously talented. He did an awesome Final Fight picture if I remember rightly. If he's not doing that stuff for a living now something is seriously wrong - his artwork was very professional indeed.

          Anyway, glad you like the site babs

          Comment


            #80
            Originally posted by Duddyroar
            TA - I never said G-Loc was amazing, it just impressed me, that's all.
            And I never said you called it amazing . Just a little bit amazed that you think this sad excuse for a game should be in the Jawdropping thread.

            AfterBurner II on the MD was a much better piece of programing with a much smaller cart than the joke that is G-Loc
            Last edited by Team Andromeda; 26-11-2004, 22:05.

            Comment


              #81
              Technically, though, Megadrive Afterburner 2 was nothing to write home about, given that the "scaling" and "rotation" were faked in this version. It just displayed multiple versions of the sprites depending on the zoom level and angle of rotation. The most impressive technical achievement of this game was the vectorball logo.

              Still, it is a blast to play, and the music rocks. ^^

              Comment


                #82
                Originally posted by Wild_Cat
                Technically, though, Megadrive Afterburner 2 was nothing to write home about, given that the "scaling" and "rotation" were faked in this version. It just displayed multiple versions of the sprites depending on the zoom level and angle of rotation. The most impressive technical achievement of this game was the vectorball logo.

                Still, it is a blast to play, and the music rocks. ^^
                And you could more or less say that about all MD games that used rotation, scaling effects (it was all software). The MD could handle 180 Degrees rotation of ansingle backround . Thanks to some hardware gimmick .

                But few developers made use of that trick . In fact I think CORE were the 1st

                Comment


                  #83
                  That's different to what AFII does though, which uses different sprites and not rotation/scaling. Compared to the Saturn version, it's quite shocking.

                  When you say 180 degree roation, you mean it actually rotated it rather than just flipped it over?

                  Comment


                    #84
                    I will never forget playing Super Adventure island on the superfamicom for the first time - I could not get over how good the music was, yuzo koshiro is the God of video games music!!!

                    I was also very impressed with Smash Tv on the S Famicom.
                    I thought it was a Joke when I heard this sprite pushing monster was to be released on the s famicom!
                    How could it be done on a machine that had a rep of slowdown with hardly anything on the screen?
                    well adding a dsp in the cartrige was the answer,and boy did it work

                    Comment


                      #85
                      DSP in the Smash TV cart?
                      News to me.

                      Comment


                        #86
                        There is no DSP in Smash TV for the SNES. slowdoan was prevented through game design. No scrolling backgrounds = no slowdown!

                        Comment


                          #87
                          Originally posted by Fastware
                          There is no DSP in Smash TV for the SNES. slowdoan was prevented through game design. No scrolling backgrounds = no slowdown!
                          Im sure I remember reading in mean machines mag that a chip had been added in the cart to cope with sprite handling

                          Comment


                            #88
                            Originally posted by Commander Marklar
                            That's different to what AFII does though, which uses different sprites and not rotation/scaling. Compared to the Saturn version, it's quite shocking.

                            When you say 180 degree roation, you mean it actually rotated it rather than just flipped it over?

                            I remember a feature about CORE. And in that they said There?s a hardware fault/bug in the MD graphics chip set that allowed you to rotate a single object 180 degrees to the left or the right (but not 360). You see when riding on the back of the dinosaur in Chuck Rock II. Which smoothly rotates left to right to give the impression of motion.

                            It's also used in games like Gunstar Heroes, and the best example is found in Adventures of Batman Robin. Which is probably the best looking MD ever. It makes use of every trick there is

                            Comment


                              #89
                              I suppose that by this you mean "up to 180 degrees", not exactly 180, ne? If that's the case, (Microsoft mode ON) I wouldn't call it a bug but a feature! (Microsoft mode OFF)

                              Comment


                                #90
                                Originally posted by Wild_Cat
                                I suppose that by this you mean "up to 180 degrees", not exactly 180, ne? If that's the case, (Microsoft mode ON) I wouldn't call it a bug but a feature! (Microsoft mode OFF)
                                Yeah it was up to 180. It was a fault the MD graphic chip that funnily enough allowed developers to do it.

                                It wasn't a feature of the Hardware as such. As the Mega Drive had no Hardware support for rotation. But this quirk of the MD chip set allowed developers to emulate it.

                                Comment

                                Working...
                                X