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I played Stunt Car Racer....

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    I played Stunt Car Racer....

    ....on my PC last night, the Speccy version (but I guess that doesn't matter). Man, what a game. I spent ages (heh, about 20 minutes) going around Ski Jump and got it perfect. It's funny how the game asks the player to push the car to a workable limit and creates a kind of fear when playing, like "****! I'm gonna loose it!" or how the player has no control at various points in the game, like the Ski Jump course I mentioned; you're left in total freefall, so to speak. "Where's the track!?!" as I try and peer over the front of the car... heh, that never works but I do it anyway

    It's exactly the same feeling of "dread" I get when thrashing a car around in Richard Burns Rally or pushing an F355 to its limit. All this from a game that's, what? Fifteen years old? Crazy

    There, I said my piece. I enjoy playing the Speccy version but there's no doubt any version (except the C64 ) would be just as enjoyable/better. I've just got teh rose tinted specs on. I'd say the Speccy version is probably the most emulable though, you can play it online too...

    World of Spectrum - Stunt Car Racer

    Use the 'up' and 'down' keys to control your speed, fire for a turbo boost
    Last edited by Commander Marklar; 01-12-2004, 09:31.

    #2
    I had this on a dual system Amiga/PC 3.5" floppy. It was only ever that same first track that I played over and over again

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      #3
      Hows the PC version hold up? I assume it's a DOS game, probably won't run too well now (at all?) unless via Linux/Virtual PC or something. Anybody got a copy they wanna donate, I'll send you an SAE

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        #4
        Good old Geoff Crammond. The Atari ST and Amiga versions were pretty smart, I played nearly as much of this game as I did Carrier Command. I particularly liked the way you got cracks and dints in the frame. My friends and I had a competition to try and get as many dints in the frame as possible without having the whole thing crack. The roller coaster big dipper track definitely had some hold onto your slacks moments. Top stuff.

        Geoff is currently working on a sequel for the PC, though from what I read a while back development was running into problems putting a question mark over the game. So it might have folded.
        Last edited by MartyG; 01-12-2004, 10:33.

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          #5
          Amiga version, two player over null-modem cable = Better LAN game than Halo.

          Stunt Car Racer is the bollocks. Works (at least one player, I've not tried it linked) on WinUAE, too, if memory serves. Timing some of the animated courses is a serious, serious headache, though.

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            #6
            Stunt Car Racer was the bollocks.
            I can remember playing this for hours on the ST, linked up to my mates ST.
            That, and Falcon- we'd play against each other over and over for hours.

            And Powermonger, used to cane that on link-up too.
            But, Stunt Car Racer was the one. A modern sequel would be the shiznit.

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              #7
              Aye, a sequel is like one of those games that everyone wants, I reckon (e.g. Elite 4, or something). I had a quick look around the 'net, looks like it was a remake rather than a sequel? Shame about the limbo status I'm surprised there hasn't been a remake but I guess with emulation pretty much perfect, there wouldn't be much point (copyright issues aside).

              I tried to show the missus this, hence me playing it on the PC so she could see (I was using a gp32 up until that point) and it was totally wasted on her tbh. Not at all surprising really but you know, I thought I'd try and explain my teary-eyed excitement anyway.

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                #8
                Dissing the C64 here?

                Trust me, try the C64 version out... I think you might be rather surprised. Surprised in the sense of yes, it does absolutely rocket along speed wise...
                Lie with passion and be forever damned...

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                  #9
                  Yea, I know man... I couldn't resist the Speccy vs. C64 dig It's all good though.

                  The PC version (thanks Marty, found it via Google too!) runs fine with WICKED EGA graphics at 'proper' speed

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                    #10
                    Shame on You CM . To think it's only now that you played this gem.

                    Bloody classic still as Playable as the 1st day it came out.

                    Geoff Crammond is the Yu Suzuki of the PC world. They both make unbeatable racers, with the best handling around.

                    Helll even play the likes of F1 GP 2 is 1 of the best F1 sims. And parts 3, 4 are just the pinnacle of F1 sims in the home.
                    Shame the X-box version of F1 4 got dropped.

                    Speaking of the X-Box It's thanks to that. That I can play the likes of Stunt Racer again. Since my Amiga is long gone

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                      #11
                      any idea where I could get this for Amiga 500? (I don't know too much about these jus know my dad ended up getting 3 or 4 of em in a job lot from a car boot )

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                        #12
                        I still roll out the spectrum version now and again, a truely awesome game this. Heh, I recall later seeing the Amiga version for the first time, with all those 'realistic' sound effects and what not O_O

                        I'm surprised this sort of driving scenario hasn't been more widely exploited (wipeout/f-zero esque shenanigans notwithstanding), as it was always a thrill landing silly jumps, or pulling off a loop in Test drive. You can imagine how they'd fare these days in glorious 3D-o-vision.

                        I wouldn't lose hope btw. It wasn't so long back a thread appeared elsewhere about Transport Tycoon. No sooner had we managed to track down all the guff needed to get it working on XP than Mr Sawyer drops a bombshell on us by releasing Locomotion.

                        On a related note, I've been absolutely pining for Elite 4 for god knows how long, but as a clan mate suggested the other day, once you've experienced something like EVE online, which is now hitting upwards of 12,000 people online at any one time, you have to wonder how dry Elite 4 might end up being.

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                          #13
                          I remember playing that game on the Amiga in my mates house when I was a teenager. man, the amount of fun we had on Stunt Car Racer will never be forgotten.

                          Yakumo

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                            #14
                            Originally posted by TA
                            Shame on You CM . To think it's only now that you played this gem.
                            Did it come across like that? It isn't the first time I've played it, I've just started playing it again. I meant it like, "I played this last night [instead of various other games]"

                            edit: Hence the mention: "I've just got teh rose tinted specs on."

                            Originally posted by Stu
                            (wipeout/f-zero esque shenanigans notwithstanding)
                            Nah man, they don't count There's a lot more skill in SCR but with games like F-Zero, you just wang your vehicle over everything as fast as you can. Do that in SCR and you get a bigger crack and maybe an extra hole (oo-er).
                            Last edited by Commander Marklar; 01-12-2004, 13:14.

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                              #15
                              Aye, definately. Was just trying to think of modern fantasy-driving equivalents. tbh, there aren't any, in the classical setting anyway. Toca and all the rest of it can look stonking on a decent PC, so you can imagine what they could do these days.

                              Just reading back over some of the posts here, I think Stuntcar is possibly one of the only games which reproduces that sense of your stomach dropping and sort of tilting forward (if that makes sense) as you fly off a big jump and lurch in the air for a while, before dipping down. Fantastic

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