I missed this game the first time around, but thanks to the GBA port, I'm now able to finally experience it. The game is currently residing in the GBA slot of my DS, and I'm playing through it at the moment.
I just don't know where to begin, frankly. It's such a lovely little game. In many ways, it's the perfect 2D platformer. I never really took to the 2D Mario games, they just didn't do it for me. I just found them too frustrating (particuarly SMB3), and I couldn't get the hang of the intertia thing at all.
Yoshi, OTOH uses many staple 2D Mario elements, but experiments with the formula to great effect. Control is fluid and almost kinetic, and the range of moves and variety of projectiles makes for some tactical gameplay at times. The game is oft criticised for being more linear than SMW, but I think it makes up for it by having large levels that demand revisiting (there's so much to do on a given stage that it's overwhelming at times).
Aesthetically, it hasn't aged one bit and is possibly one of the prettiest and most artistic games I've ever seen. There's so much attention to detail, with rich backgrounds and incredibly varied enemies. Speaking of which, the enemies are probably some of the most imaginative I've ever seen in a Mario game. They're all quite different and are all incredibly well animated. The music is also suitably jolly.
Er.. that's it. I simply wanted to gush about this wonderful game as I'm really, really enjoying it. More so than I ever thought I would.
Anyone with anything to say on Yoshi's Island, please feel free to comment.
I just don't know where to begin, frankly. It's such a lovely little game. In many ways, it's the perfect 2D platformer. I never really took to the 2D Mario games, they just didn't do it for me. I just found them too frustrating (particuarly SMB3), and I couldn't get the hang of the intertia thing at all.
Yoshi, OTOH uses many staple 2D Mario elements, but experiments with the formula to great effect. Control is fluid and almost kinetic, and the range of moves and variety of projectiles makes for some tactical gameplay at times. The game is oft criticised for being more linear than SMW, but I think it makes up for it by having large levels that demand revisiting (there's so much to do on a given stage that it's overwhelming at times).
Aesthetically, it hasn't aged one bit and is possibly one of the prettiest and most artistic games I've ever seen. There's so much attention to detail, with rich backgrounds and incredibly varied enemies. Speaking of which, the enemies are probably some of the most imaginative I've ever seen in a Mario game. They're all quite different and are all incredibly well animated. The music is also suitably jolly.
Er.. that's it. I simply wanted to gush about this wonderful game as I'm really, really enjoying it. More so than I ever thought I would.
Anyone with anything to say on Yoshi's Island, please feel free to comment.

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