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Found this quite amusing - If SMB was made today
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That is very true and highlights how irritating modern game design can be. MarioBros would probably also have a fmv startup sequence, cut-scenes, and lots of irritating speech. Not forgetting it would most probably run at a low framerate and have slowdown.
The whole thinking around cut-scenes and cinematics in general, really took off with the advent of cd-rom. Devs felt the need to fill the disc - in an attempt to make the games feel more epic. Unfortunately, it just makes the game experiences more tiresome and spoils the actual gameplay.
One of the main reasons I like so called "simple" retro games and arcade style stuff in general, is because you get immediate action that isn't blighted by cinematics.
I hate all the company logos that bombard you when you boot a game. I hate all the cinematics that spoil the gameplay. I hate long-winded tutorials. I hate over complicated control systems. I hate low framerates etc.. etc.. etc...
Some modern games are great, but a lot are bloated, irritating, badly designed, and ultimately.. tiresome. No wonder so many people turn to retro gaming and the simple but fun pleasures it can offerLast edited by Leon Retro; 06-05-2010, 20:22.
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Originally posted by Leon Ahoy! View PostThat is very true and shows how irritating modern games can be. MarioBros would probably also have a fmv startup sequence, cut-scenes, and lots of irritating speech. Not forgetting it would most probably run at a low framerate and have slowdown.
The whole thinking around cut-scenes and cinematics in general, really took off with the advent of cd-rom. Devs felt the need to fill the disc - in an attempt to make the games feel more epic. Unfortunately, it just makes the game experiences more tiresome and spoils the actual gameplay.
One of the main reasons I like so called "simple" retro games and arcade style stuff in general, is because you get immediate action that isn't blighted by cinematics.
I hate all the company logos that bombard you when you boot a game. I hate all the cinematics that spoil the gameplay. I hate long-winded tutorials. I hate over complicated control systems. I hate low framerates etc.. etc.. etc...
Some modern games are great, but a lot are bloated, irritating, badly designed, and ultimately.. tiresome. No wonder so many people turn to retro gaming and the simple but fun pleasures it can offer.
I'm pretty sure Mario Galaxy doesn't 95% of those things too.
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Originally posted by Leon Ahoy! View Post
The whole thinking around cut-scenes and cinematics in general, really took off with the advent of cd-rom. Devs felt the need to fill the disc - in an attempt to make the games feel more epic. Unfortunately, it just makes the game experiences more tiresome and spoils the actual gameplay.
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Originally posted by moonwhistle View PostMore than any of that I hate achievements or trophies or whatever the hell they're called. I can't understand the appeal at all. Surely you should play a game for the sheer fun of it, there's nothing else required.
I dunno, maybe these uninspired trophies (rewards?) are designed for those young uns and playground brag rights and that's why i dont geddit?
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Originally posted by Leon Ahoy! View PostThat is very true and highlights how irritating modern game design can be. MarioBros would probably also have a fmv startup sequence, cut-scenes, and lots of irritating speech. Not forgetting it would most probably run at a low framerate and have slowdown.
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Originally posted by moonwhistle View PostMore than any of that I hate achievements or trophies or whatever the hell they're called. I can't understand the appeal at all. Surely you should play a game for the sheer fun of it, there's nothing else required.
I couldn't agree with this anymore. The point I keep raising with a few of my friends who are achievement-whores, is that once the next console/platform comes out, those achievements will disappear into e-space.
It's nothing but a virtual status symbol.
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I like achievments, they basicaly both expand the play time of games and give you more to aim for while offering you recognition for your efforts (they are ocasionaly just increadabley fun too, Sonic and Sega All Star Racing is a perfect example of well done achievments recently)
Having said that If a game is great you dont even consider the achivements while playing it, so perhapse they are pointless if you arent intrested in replaying games.Last edited by rmoxon; 10-05-2010, 01:58.
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