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Found this quite amusing - If SMB was made today

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    Found this quite amusing - If SMB was made today

    Using eight images, game designer Zack Hiwiller shows us what Super Mario Bros. might look like, if it was made with modern sensibilities.

    #2
    depressing but true

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      #3
      Very funny although they forgot to add that it would now take almost as long to get started as a Spectrum game what with all the loading, connecting to the internet, checking for updates, installing update, etc, etc.

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        #4
        That is very true and highlights how irritating modern game design can be. MarioBros would probably also have a fmv startup sequence, cut-scenes, and lots of irritating speech. Not forgetting it would most probably run at a low framerate and have slowdown.

        The whole thinking around cut-scenes and cinematics in general, really took off with the advent of cd-rom. Devs felt the need to fill the disc - in an attempt to make the games feel more epic. Unfortunately, it just makes the game experiences more tiresome and spoils the actual gameplay.

        One of the main reasons I like so called "simple" retro games and arcade style stuff in general, is because you get immediate action that isn't blighted by cinematics.

        I hate all the company logos that bombard you when you boot a game. I hate all the cinematics that spoil the gameplay. I hate long-winded tutorials. I hate over complicated control systems. I hate low framerates etc.. etc.. etc...

        Some modern games are great, but a lot are bloated, irritating, badly designed, and ultimately.. tiresome. No wonder so many people turn to retro gaming and the simple but fun pleasures it can offer
        Last edited by Leon Retro; 06-05-2010, 20:22.

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          #5
          Originally posted by Leon Ahoy! View Post
          That is very true and shows how irritating modern games can be. MarioBros would probably also have a fmv startup sequence, cut-scenes, and lots of irritating speech. Not forgetting it would most probably run at a low framerate and have slowdown.

          The whole thinking around cut-scenes and cinematics in general, really took off with the advent of cd-rom. Devs felt the need to fill the disc - in an attempt to make the games feel more epic. Unfortunately, it just makes the game experiences more tiresome and spoils the actual gameplay.

          One of the main reasons I like so called "simple" retro games and arcade style stuff in general, is because you get immediate action that isn't blighted by cinematics.

          I hate all the company logos that bombard you when you boot a game. I hate all the cinematics that spoil the gameplay. I hate long-winded tutorials. I hate over complicated control systems. I hate low framerates etc.. etc.. etc...

          Some modern games are great, but a lot are bloated, irritating, badly designed, and ultimately.. tiresome. No wonder so many people turn to retro gaming and the simple but fun pleasures it can offer
          Don't you ever get tired of this same rose tinted view point? SNES games were notorious for "bombarding" you with company logos. Breaking up game play for cinematic's is nothing new either, guess what, SNES games had that as well, every time you post, you're seem incapable of getting past about 1992 .

          I'm pretty sure Mario Galaxy doesn't 95% of those things too.

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            #6
            Originally posted by Leon Ahoy! View Post

            The whole thinking around cut-scenes and cinematics in general, really took off with the advent of cd-rom. Devs felt the need to fill the disc - in an attempt to make the games feel more epic. Unfortunately, it just makes the game experiences more tiresome and spoils the actual gameplay.
            I actually used to love Japanese cd-rom intros, even more so if they were done well on cartridge or card!

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              #7
              More than any of that I hate achievements or trophies or whatever the hell they're called. I can't understand the appeal at all. Surely you should play a game for the sheer fun of it, there's nothing else required.

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                #8
                Originally posted by moonwhistle View Post
                More than any of that I hate achievements or trophies or whatever the hell they're called. I can't understand the appeal at all. Surely you should play a game for the sheer fun of it, there's nothing else required.
                Totally agree. However it can be good if done correctly. Take goldeneye for example. Conceptually, the cheats were in effect trophies but it was done creatively and actually rewarded you with something.

                I dunno, maybe these uninspired trophies (rewards?) are designed for those young uns and playground brag rights and that's why i dont geddit?

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                  #9
                  Originally posted by Leon Ahoy! View Post
                  That is very true and highlights how irritating modern game design can be. MarioBros would probably also have a fmv startup sequence, cut-scenes, and lots of irritating speech. Not forgetting it would most probably run at a low framerate and have slowdown.
                  Yeah, you're right on the money there- just imagine what a modern-day Mario game might look like. For me, NSMB on both Wii and DS were ruined by the tons of speech, FMV cut scenes and ****ty frame rate (btw, did anyone give a **** about frame rate in the 90s?).

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                    #10
                    Originally posted by moonwhistle View Post
                    More than any of that I hate achievements or trophies or whatever the hell they're called. I can't understand the appeal at all. Surely you should play a game for the sheer fun of it, there's nothing else required.


                    I couldn't agree with this anymore. The point I keep raising with a few of my friends who are achievement-whores, is that once the next console/platform comes out, those achievements will disappear into e-space.

                    It's nothing but a virtual status symbol.

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                      #11
                      I like achievments, they basicaly both expand the play time of games and give you more to aim for while offering you recognition for your efforts (they are ocasionaly just increadabley fun too, Sonic and Sega All Star Racing is a perfect example of well done achievments recently)

                      Having said that If a game is great you dont even consider the achivements while playing it, so perhapse they are pointless if you arent intrested in replaying games.
                      Last edited by rmoxon; 10-05-2010, 01:58.

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                        #12
                        I found that amusing...and I'm relieved - I thought someone was going to have the gaul to say how basic it is in this day and age. Where real gaming began and I was gaming many years before the NES. Super Mario Bros was ahead of its time.

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