Nice, I have never seen this game before. The BETA release seemed a far better game, love the transforming mechanic. The music in the Amiga port was fantastic,
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As I never saw the arcade game in the flesh, I always assumed the beta was the official version due to the computer versions of the time, and I agree it looks better than the final version (what happened there, the main car looks so nice in the early version?) The C64 Follin choonz are sweeeeeet.
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What emulator are you using for the SNES? Because there is nothing wrong with collision detection on my real SNES. From the aspect ratio, I can only guess you are using a pretty inaccurate emulator.
If I have to choose one, it would be the PS1, you can't beat the pad for fighter games.Last edited by Solar; 24-03-2018, 11:14.
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I'm with Yakumo with the gameplay disdain (although I LOVE the uppercut) but I always thought this was an epically atmospheric game, aesthetically, the booming music, crunchy sound effects, dramatic speech, slick digitised sprites and, most of all, the AMAZING, mooooooody, apocalyptic backgrounds, I just love it!
When I draw I do stuff like that, I wanna get bifta-d out and walk aboot in em with a can in my hand, admiring the scenery, maybe even taking a slash up against a wall or in that brilliant river.
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Great video [MENTION=1524]Yakumo[/MENTION].
1) Mark me down as somebody who didn't know that there was an SFC port. In fact, I didn't know that Columns got so many non-Sega ports! I always assumed it was exclusively Sega's in-house answer to Tetris.
2) Why did you use Super Columns instead of the OG pack-in Game Gear port? The original version was the the very first port of Columns that I ever played and actually the very first Game Gear game I ever played, so I have good memories of it.
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