Originally posted by Yakumo
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Battle of the Ports
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Originally posted by Shakey_Jake33 View PostJust to add too, many games were not full screen. So if a game still has borders in 4:3, the borders are probably correct and should be displayed.
A lot of Amiga games were also designed for PAL due to the North American market being nonexistent.
Great game mind.
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I actually have a slight soft spot for the PS2 version, not because it's good (it's awful!), but because I put a lot of time into it with my brother! Still, none of the Simple 2500 Sega remakes were very good, it was a good day when they ditched that team and switched to doing faithful arcade ports.
One thing that has to be said about all versions of Golden Axe is how it has actually seems quite dated when compared with Streets of Rage. Golden Axe will always be a great game (the arcade and MegaDrive versions, that is), but it is actually quite hard to go back to the relatively imprecise controls, poor collision detection and overall basic combat once you play the much more refined Streets of Rage 2. I'm sure what I say is blasphemy to some people, though! I do still love Golden Axe, don't get me wrong.
By the way, your footage of the WonderSwan Colour version appears to cut off some of the image at the bottom (and maybe top). Maybe something to fix for later videos! Perhaps it might be better to have the handheld versions (GameBoy Advance, WonderSwan, Game Gear etc.) games running in a smaller window? Because of their resolution (and the fact that they were not intended to be viewed in such a large size), they look quite poor when blown up into full screen on a PC monitor or TV!
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Originally posted by Nu-Eclipse View PostIt's gotta be said: The MD ports of Sega coin-ops were seriously underwhelming - all of them.
Super Hang-On, Alien Storm, Golden Axe, OutRun, Altered Beast...it always bugged me immensely that the MD ports of these games weren't as close to their arcade parents as they could've been.
I think there is a tad Sega fan biased in this video as the Amiga version is better than the MD version, magic is a keyboard button as I recalled Yakumo also check your emulator for the Amiga as there was corruption present in the text that isn't in the original version.
Should have mentioned the recent M2 arcade port on Xbox live, now that was perfect. There was also a sweet bug that let you play the Golden Axe arcade release on that port for free.Last edited by S3M; 18-11-2013, 14:00.
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Golden Axe hasn't aged that well gameplay wise, the art design and music still holds up. Especially for the arcade version. Sega's early arcade conversions for the Megadrive were confusing. To this day I can't believe they released the arcade version of Shadow Dancer on the Master System and a different one for the MD. They could've released both versions. In some ways Sega was always an odd company. They still have so many properties they don't exploit.
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