Originally posted by vanpeebles
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Battle of the Ports
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One thing some of the Space Harrier games get wrong is that the character is meant to ping back to the centre of the screen when not pushed in certain directions, may have been tough to nail down on digital controls though the Saturn version with the 3D pad is where that's at.
Ps these are conversions in the main, not ports /pedantic
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Thanks Yakumo, that was great!
You'll never beat the arcade version. Playing that massive hydraulic cab whilst it shouts "Welcome to the Fantasy Zone, get ready!" was a real assault on the senses.
To clarify, was the gun that your character uses also his means of flight? I'd have considered attaching a seat.
Always loved the robot design in this.
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Originally posted by eastyy View Postwould ask for streetfighter 2 played it on the amiga years ago and even think there was a spectrum port
Good show cannot wait for more
My mate didn't have any consoles back in the day & that was his only home version & it was just so shocking.
Don't remember a speccy version but do recall Street Fighter having one
Actually you are right there was a speccy version...
Looks ok but no idea how it would have played
Neil
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Originally posted by vanpeebles View PostIt came on a huge C120 tape too.
Was interesting reading the review though...
Neil
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Originally posted by Soundwave View PostDamn how bad was the Amiga port??
My mate didn't have any consoles back in the day & that was his only home version & it was just so shocking.
Don't remember a speccy version but do recall Street Fighter having one
Actually you are right there was a speccy version...
Looks ok but no idea how it would have played
Neil
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What many people don't realise about the western ports of Japanese games (done predominantly for home computers, but some even for consoles) with as the Sega and Capcom ports in the 80s is that the developers did not have access to the source code. They literally had to try and replicate the whole game by eye and ear. This only began to change when Capcom were so shocked by the Amiga, Atari ST etc. ports of Street Fighter 2 that they actually decided to provide the source code for the Amiga port of Super Street Fighter 2, which is why it's so much better.
Of course, the in-house Sega and Capcom ports did not have this problem.
Really interesting video, though one small suggestion if that's okay! I think it's probably best to disable all filters if recording the game running in an emulator. Many of the versions featured in the video clearly have some sort of filter enabled within the emulator. This includes scanline filters. I think this makes for a much fairer comparison (as some emulators have better filters than others, some filters work better on some formats etc.), but would also be more representative of recording the game from a proper console!
Otherwise, great.
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