I didn't even realise the likes of Road Avenger were coin-ops. I assume they were a laserdisc job, like Dragon's Lair?
Announcement
Collapse
No announcement yet.
Battle of the Ports
Collapse
X
-
Originally posted by Asura View PostI didn't even realise the likes of Road Avenger were coin-ops. I assume they were a laserdisc job, like Dragon's Lair?
Comment
-
I remember seeing it at the local chippy by my college back in the day. It was a severely borked version mind you, the graphics were so garbled that the game was unplayable. That chippy had some great games around that time...Turbo Outrun, Street fighter 2, World Heroes, Mortal Kombat. We will never get those days back again.
Comment
-
Originally posted by Team Andromeda View PostWell back in those days memory and CD-Rom drives just weren't cheap .
Yep that's the worst part and where SOJ should really have taken the lead. It wouldn't have much difference to the units sales , but if SOJ had made some real use of the hardware and gave the Mega CD ports of Space Harrier , After Bunner II, OutRun, Hang on and Super Hang On all with scaling and Arcade perfect music and near to dam it sound effects . Then it really would have helped with the Mega CD image imo.
The Mega CD came out in 1991 , not even SEGA Arcade teams were using polygon Hardware back in those days
Yep.. Both machines were overpriced and not really used to their fullest, but both system had some classic and some really really good games - But the release schedule for both systems sucked where you would go for months with out any half decent games out for the systems
As much as the MCD seemed really cool and interesting at the time, and it went on to eventually have some nice games, I think Sega shouldn't have released it or the 32X. They should have put all their energy and focus on the future and just let the Mega Drive do its thing until the proper next generation was ready to impress people.
Who knows, if Sega hadn't messed about with the MCD & 32X, they might have focused more on making the Saturn more developer-friendly, and the 32-bit generation might have been more succesful for them. Sony didn't have any distractions, and that's probably one reason why the PlayStation turned out to be such a developer-friendly machine.
Comment
-
Area 88 SNES too easy? First I've heard about that.
Who knows, if Sega hadn't messed about with the MCD & 32X, they might have focused more on making the Saturn more developer-friendly,
That chippy had some great games around that time...Turbo Outrun, Street fighter 2, World Heroes, Mortal Kombat. We will never get those days back again.
Comment
-
Originally posted by JazzFunk View PostWow, comes to summat when the CPC version looks lusher than the rest! Did the arcade version really look as choppy as that?
Comment
-
I was thinking that cos SEGA's super scalers were always consistently smooth. Ugly-looking game compared to the elegant original, or Chase HQ (which it reminds me more of), but there's still something about that beefy, fast scaling I adore!
Wonderful channel which just keeps getting better and somehow the typos add that extra MSG charm into the recipe...don't ever change that!!!
Comment
Comment