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Guide to making reproduction cartridge games

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    #31
    Fair enough Marty, I don't know the technical aspects of what's involved which is why I asked. It's like conversion carts on the AES I suppose, but in that instance there's no everdrive alternative, and I've been guilty myself of buying those. Are the pcb's in these repros new, or is there a sacrificial old game required?

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      #32
      Can be either Col, I think people are also making their own PCBs nowadays. A lot of them come from donor carts though.

      In most cases for me personally it's that feeling of a real game. I could use Everdrive for most but I like opening the box and placing the game cart in.

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        #33
        How the hell have I taken out anything that's "real" from the equation? What's the controller? Imaginary? The game itself isn't real, it is simply stored on the cartridge. The controller is the ONLY real part. If you've got thousands of games on an Everdrive cart, what's "real" about that? It's emphasising the fact that the games only exist digitally. When you have a repro cart, it makes the player feel more like they have a physical product, closer to the experience that was intended.

        All I'm saying is that "why not just use an Everdrive instead of repros" seems like a meaningless question because, as I said, you can just turn round and say "why not just use an emulator, instead of an Everdrive". The answer is obviouss; because retro gamers usually want an experience that is as authentic as possible.

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          #34
          Angry little chap aren't you? If you don't want to respond to me in a civil manner, don't bother.

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            #35
            We all get what you are saying, Colin.

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              #36
              Ostensibly an EverDrive cart is a cartridge with a ROM that can be flashed on the fly. Between that, repro carts and real carts... There's no real difference - your console hardware is still legitimate and treats each cart type the same.

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                #37
                It's such a nightmare, despite having a PC Engine everdrive and all the Megadrive roms emulated I still feel compelled to buy real games as well, such a first world problem. It's obviously a mental thing so from that perspective I can appreciate the want for something like this. It's not for me, but I get it.

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                  #38
                  Emulators are not at all authentic. There are too many differences even with the best emulator. Ever drives at least provide a flawless game experience, even if the physical aspect isn't there.

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                    #39
                    Lol, I'd like to see where I've been uncivil. You're the one telling people they're being needlessly difficult and patronising them, "little chap."

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                      #40
                      Let's get back on topic please. Everyone chill too.

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                        #41
                        for me its:
                        1 - original game on original hardware.
                        2 - repro game on original hardware.
                        3 - Everdrive on original hardware.
                        4 - Emulation

                        i'm done with the 1 and 2 (only ever had one repro Joe and Mac on the MD), as i dont want to have to make room for loads of games, when pretty much one box per system will do. i have everdrives for my Snes, MD and N64, but CD based systems i limit to my fave games. and as for 4, its hit and miss especially with the consoles, i dont mind MAME/arcade emulation though it seems more stable and better than snes/md/n64 etc.

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                          #42
                          Like Colin I was thinking these were the same sort of thing as AES conversions, but aren't they just boots? Or at least half boots?
                          Kept you waiting, huh?

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                            #43
                            Originally posted by beecee View Post
                            for me its:
                            1 - original game on original hardware.
                            2 - repro game on original hardware.
                            3 - Everdrive on original hardware.
                            4 - Emulation

                            i'm done with the 1 and 2 (only ever had one repro Joe and Mac on the MD), as i dont want to have to make room for loads of games, when pretty much one box per system will do. i have everdrives for my Snes, MD and N64, but CD based systems i limit to my fave games. and as for 4, its hit and miss especially with the consoles, i dont mind MAME/arcade emulation though it seems more stable and better than snes/md/n64 etc.
                            This is my take on it pretty much as well except I do aim to have a small collection of my favs games on original carts with everything else on flash cart.
                            Last edited by Cepp; 22-09-2015, 16:07.

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                              #44
                              Well my reproduction SFC PCBs arrived today and I must say that they are extremely well made. I'll be able to get any none special chip game made as well as any battery back up game made. If anyone would like a game done then let me know. I'll be placing another order soon.

                              None battery back up games cost 22 pounds or 27 with a cartridge shell
                              Battery Back up games cost 28 pounds or 33 with cartridge shell

                              Those prices do include the shipping too and a nice glossy cartridge sticker.


                              Last edited by Yakumo; 11-10-2015, 06:30.

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                                #45
                                Super Famicom repro carts and boxes added. Please see the first post.

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