Fair enough Marty, I don't know the technical aspects of what's involved which is why I asked. It's like conversion carts on the AES I suppose, but in that instance there's no everdrive alternative, and I've been guilty myself of buying those. Are the pcb's in these repros new, or is there a sacrificial old game required?
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How the hell have I taken out anything that's "real" from the equation? What's the controller? Imaginary? The game itself isn't real, it is simply stored on the cartridge. The controller is the ONLY real part. If you've got thousands of games on an Everdrive cart, what's "real" about that? It's emphasising the fact that the games only exist digitally. When you have a repro cart, it makes the player feel more like they have a physical product, closer to the experience that was intended.
All I'm saying is that "why not just use an Everdrive instead of repros" seems like a meaningless question because, as I said, you can just turn round and say "why not just use an emulator, instead of an Everdrive". The answer is obviouss; because retro gamers usually want an experience that is as authentic as possible.
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It's such a nightmare, despite having a PC Engine everdrive and all the Megadrive roms emulated I still feel compelled to buy real games as well, such a first world problem. It's obviously a mental thing so from that perspective I can appreciate the want for something like this. It's not for me, but I get it.
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for me its:
1 - original game on original hardware.
2 - repro game on original hardware.
3 - Everdrive on original hardware.
4 - Emulation
i'm done with the 1 and 2 (only ever had one repro Joe and Mac on the MD), as i dont want to have to make room for loads of games, when pretty much one box per system will do. i have everdrives for my Snes, MD and N64, but CD based systems i limit to my fave games. and as for 4, its hit and miss especially with the consoles, i dont mind MAME/arcade emulation though it seems more stable and better than snes/md/n64 etc.
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Originally posted by beecee View Postfor me its:
1 - original game on original hardware.
2 - repro game on original hardware.
3 - Everdrive on original hardware.
4 - Emulation
i'm done with the 1 and 2 (only ever had one repro Joe and Mac on the MD), as i dont want to have to make room for loads of games, when pretty much one box per system will do. i have everdrives for my Snes, MD and N64, but CD based systems i limit to my fave games. and as for 4, its hit and miss especially with the consoles, i dont mind MAME/arcade emulation though it seems more stable and better than snes/md/n64 etc.Last edited by Cepp; 22-09-2015, 16:07.
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Well my reproduction SFC PCBs arrived today and I must say that they are extremely well made. I'll be able to get any none special chip game made as well as any battery back up game made. If anyone would like a game done then let me know. I'll be placing another order soon.
None battery back up games cost 22 pounds or 27 with a cartridge shell
Battery Back up games cost 28 pounds or 33 with cartridge shell
Those prices do include the shipping too and a nice glossy cartridge sticker.
Last edited by Yakumo; 11-10-2015, 06:30.
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