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Mainline Entry 01 - Dead or Alive
Formats: Arcade, Playstation and Saturn
Taking its inspiration from the big hitter of the time, Virtua Fighter, Team Ninja's scrappy 3D fighter stood apart due to its implementation of a countermove system. The edges of the ring were explosive forcing players to keep as central as possible and to mind their footing. The game was a critical and commercial hit saving the company from bankruptcy and cementing it as a core focus for them going forward.
Mainline Entry 02 - Dead or Alive 2
Formats: Arcade, Dreamcast and Playstation 2
Ninja went all out on this sequel that vastly increased the visual standards of the series and introduced lavish multi-tiered stages to the mix. With several updated versions arriving in later years, it was the darling of its time for many who loved the marriage of showboating, counterplay fighting and...yes, jiggle.

Mainline Entry 03 - Dead or Alive 3
Formats: Xbox
The third game made the somewhat questionable decision to be an exclusive for MS's first console. The result was a visually arresting sequel albeit one that sipped any audience made on Sony's platform and in serious progression from the last games break out appeal.
Spin Off Entry 01 - Dead or Alive Xtreme Beach Volleyball
Formats: Xbox
The MS friendship continued with the series first spin-off, the mini game focused entry that fully embraced the leering qualities of the franchise. The game had a primary focus on volleyball and was a modest success but arguably had as much negative impact thanks to lacking levels of quality gameplay and reducing the series to a big of a pervy joke against its rivals.
Mainline Entry 04 - Dead or Alive 4
Formats: Xbox 360
After another update of the second entry, the MS focused approach led into the next console for the fourth mainline entry. This time a platform exclusive guest fighter, Master Chief, was brought in and gameplay continued down the refinement route. The new game was similarly received and proved a hit but without the weight of consideration the top tier fighters received.

Spin Off Entry 02 - Dead or Alive Xtreme 2
Formats: Xbox 360, Playstation Portable
The final platform exclusive entry hit with this sequel to the mini-game spin off. The game offered more unlockables and features but received criticism for being a lazy sequel. The game was later ported under the name Paradise to PSP.
Spin Off Entry 03 - Dead or Alive Dimensions
Formats: Nintendo 3DS
A compilation of sorts, the 3DS entry is a faithful downsizing of the traditional fighter experience. The game was broadly well received though raised the same query of where the franchise was headed given the lack of progression seen.
Mainline Entry 05 - Dead or Alive 5
Formats: Arcade, Playstation 4, Xbox One, Playstation 3, Xbox 360, Playstation Vita and PC
The widest amount of ports ever for the series as well as the largest amount of updates and versions too, the fifth game brought in dynamic stages, retooled mechanics and updated visuals to place the series back on the table of consideration for many. It proved to be a successful bid for the studio and they wasted no time making the most of it by cannibalising the game over years of it being broken down, sold in parts, DLC expanded, updated, season passed for costumes etc. There was a lot for fans to digest, they just had to pay for it. It's success did mean the main series stayed quiet for a long while, only now readying itself for the sixth entry.

Spin Off Entry 04 - Dead or Alive Xtreme 3 Venus/Fortune
Formats: Playstation 4, Playstation Vita and PC
The third Xtreme hit but this time stayed away from western shores. That may not have been much of an issue though as response was pretty mixed with some questions as to whether it was more a tech demo being raised.
Share your thoughts and memories of the DOA series

Mainline Entry 01 - Dead or Alive
Formats: Arcade, Playstation and Saturn
Taking its inspiration from the big hitter of the time, Virtua Fighter, Team Ninja's scrappy 3D fighter stood apart due to its implementation of a countermove system. The edges of the ring were explosive forcing players to keep as central as possible and to mind their footing. The game was a critical and commercial hit saving the company from bankruptcy and cementing it as a core focus for them going forward.
Mainline Entry 02 - Dead or Alive 2
Formats: Arcade, Dreamcast and Playstation 2
Ninja went all out on this sequel that vastly increased the visual standards of the series and introduced lavish multi-tiered stages to the mix. With several updated versions arriving in later years, it was the darling of its time for many who loved the marriage of showboating, counterplay fighting and...yes, jiggle.

Mainline Entry 03 - Dead or Alive 3
Formats: Xbox
The third game made the somewhat questionable decision to be an exclusive for MS's first console. The result was a visually arresting sequel albeit one that sipped any audience made on Sony's platform and in serious progression from the last games break out appeal.
Spin Off Entry 01 - Dead or Alive Xtreme Beach Volleyball
Formats: Xbox
The MS friendship continued with the series first spin-off, the mini game focused entry that fully embraced the leering qualities of the franchise. The game had a primary focus on volleyball and was a modest success but arguably had as much negative impact thanks to lacking levels of quality gameplay and reducing the series to a big of a pervy joke against its rivals.
Mainline Entry 04 - Dead or Alive 4
Formats: Xbox 360
After another update of the second entry, the MS focused approach led into the next console for the fourth mainline entry. This time a platform exclusive guest fighter, Master Chief, was brought in and gameplay continued down the refinement route. The new game was similarly received and proved a hit but without the weight of consideration the top tier fighters received.
Spin Off Entry 02 - Dead or Alive Xtreme 2
Formats: Xbox 360, Playstation Portable
The final platform exclusive entry hit with this sequel to the mini-game spin off. The game offered more unlockables and features but received criticism for being a lazy sequel. The game was later ported under the name Paradise to PSP.
Spin Off Entry 03 - Dead or Alive Dimensions
Formats: Nintendo 3DS
A compilation of sorts, the 3DS entry is a faithful downsizing of the traditional fighter experience. The game was broadly well received though raised the same query of where the franchise was headed given the lack of progression seen.
Mainline Entry 05 - Dead or Alive 5
Formats: Arcade, Playstation 4, Xbox One, Playstation 3, Xbox 360, Playstation Vita and PC
The widest amount of ports ever for the series as well as the largest amount of updates and versions too, the fifth game brought in dynamic stages, retooled mechanics and updated visuals to place the series back on the table of consideration for many. It proved to be a successful bid for the studio and they wasted no time making the most of it by cannibalising the game over years of it being broken down, sold in parts, DLC expanded, updated, season passed for costumes etc. There was a lot for fans to digest, they just had to pay for it. It's success did mean the main series stayed quiet for a long while, only now readying itself for the sixth entry.
Spin Off Entry 04 - Dead or Alive Xtreme 3 Venus/Fortune
Formats: Playstation 4, Playstation Vita and PC
The third Xtreme hit but this time stayed away from western shores. That may not have been much of an issue though as response was pretty mixed with some questions as to whether it was more a tech demo being raised.
Share your thoughts and memories of the DOA series
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