I've been thinking... I'd like to see Mario 64 ported into Odyssey in a free update. Get all 120 stars to earn Power Moon #1000.
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It should have been ported.
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Originally posted by dataDave View Postlol. CPS-III stuff on the Saturn.
Originally posted by dataDave View PostI had the PCB of Warzard. Thought it was a bit crap, personally.
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Originally posted by dvdx2 View PostWarzard is a game I want to love, but just can’t get into it.
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Originally posted by Nu-Eclipse View PostCPS-II emulation was pretty much perfect on the Saturn (albeit with RAM expansion). Was CPS-III really that much more advanced that it would've been a complete non-starter on the Saturn?
I believe one of III's bigger improvements was more/faster RAM, which is one of the things that allowed it to cram in all those sprites that give Street Fighter III such fluid motion and numerous animation frames. I'm not sure of the amount though, because Wikipedia just lists it as "variable", though that in itself could mean it might've been quite a bit. RAM was pretty limited on both the Saturn and the PS1 (hence the need for the RAM pack on the Saturn).
However I would love to have seen it tried, [MENTION=2970]Nu-Eclipse[/MENTION]. I mean we've all seen the SNES version of Street Fighter Alpha 2 (or the GBA version of SF Alpha 3), which may have cut corners all over the shop, but were technical marvels in their own way.
I suppose the question to ask is that the Saturn could do a good NeoGeo impression, and the NeoGeo could do Garou. Therefore if the Saturn could do Garou, could it do a good SFIII?
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If there’s enough room on the RAM pack to hold all the animation frames for both characters, I don’t see why 3rd Strike or Warzard wouldn’t work. Even if a larger capacity RAM pack needed to be introduced, the Saturn seems more than capable enough of throwing around large sprites it has access too.
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Originally posted by Asura View Post
I believe one of III's bigger improvements was more/faster RAM, which is one of the things that allowed it to cram in all those sprites that give Street Fighter III such fluid motion and numerous animation frames.
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Originally posted by Asura View PostI suppose the question to ask is that the Saturn could do a good NeoGeo impression, and the NeoGeo could do Garou. Therefore if the Saturn could do Garou, could it do a good SFIII?
I suppose another question would have been who would have bought a Saturn port of SFIII? It wasn't exactly the most coveted game in the world as most people were more interested in stuff like Final Fantasy and Metal Gear Solid at the time. Plus, the Saturn was a very niche console with very few people playing it in the late 90s. So, it would have appealed to a small amount of gamers at best with most people just waiting for the inevitable better port on the next gen of consoles.Last edited by BigDeadFreak; 12-08-2018, 06:25.
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Originally posted by BigDeadFreak View PostGood point. I'm sure the Saturn could do a decent impression of SFIII but would it have been worth it? Third Strike came out in the arcades at around the same time that the Dreamcast was released.
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Originally posted by BigDeadFreak View PostGood point. I'm sure the Saturn could do a decent impression of SFIII but would it have been worth it? .
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Originally posted by CMcK View PostI always wondered what the Saturn could have done with large ROM carts like the Neo-Geo. Surely perfect Neo-Geo, Cave, CPS II and III ports wouldn't be out of the question?
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