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What is the definitive 16-bit home version of Street Fighter II?

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    #61
    So this thread then isn't really about what is the 'definitive' version of SF II, but really it's about the version you played the most as a kid on your fav system ?

    I've never seen a SF II cab with 4 Button layout and there's probably a very good reason for that.

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      #62
      Yep, because the panel is too big to wrap your index fingers around if it had L&R buttons

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        #63
        Personally the PCE version is the one, pure Champion Edition.

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          #64
          Originally posted by Superman Falls View Post
          Yep, because the panel is too big to wrap your index fingers around if it had L&R buttons
          Not really. The Saturn Virtua Stick has 6 buttons and the L,R button all on the front panel. CAPCOM made the coin up to use 6 face buttons and so SEGA undertood that and made sure the 6 Button pad did just that. Capcom also made sure the combo system was near spot on too .

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            #65
            The thing with 6 buttons pads, I can see how people sway between preferences of them and L&R based pads but surely a six button pad is just as weak when compared to the arcade layout? It mirrors the button placement but you're controlling it completely differently that you do on an arcade unit/arcade stick? In many ways it's harder to chain buttons with one than even a SNES pad given how much one thumb is being required to do

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              #66
              The R1/R2 approach for HP/HK always felt better for me indeed.

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                #67
                Like I said earlier, I still use the shoulder buttons when playing with a Saturn pad. Why handicap yourself with face buttons at all? It doesn't matter if you have two, four, six, or twenty-seven face buttons when you only have one thumb.
                Last edited by dataDave; 24-08-2018, 17:46.

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                  #68
                  Originally posted by Team Andromeda View Post
                  Capcom also made sure the combo system was near spot on too .
                  Care to elaborate?

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                    #69
                    Originally posted by dataDave View Post
                    Care to elaborate?
                    For fear of sounding like a broken record, think he might be referring to CPS1 chains from the arcade version which, out of the 16-bit ports, are only featured in the MD version. So it’s essentially the only port which is arcade perfect in terms of gameplay.

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                      #70
                      I used to swear by the MD version. The voices are awful(albeit accurate) but the music trumps the SNES version(SNES Ken stage sounded like a fart machine. PAAARP-PADAPPAADAPPAAAARP) and it just feels closer to the arcade.

                      I remember people being confused because of the title and thinking it didn’t have Hyper Fighting, just CE.

                      These days, however, I never play it but I do play SF2T on my SNES Mini. I can ignore the differences because it just looks and sounds a lot nicer.

                      Ironically, I think the MD version is so close to the arcade that I end up just playing the CPS1 version when I’m in the mood!

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                        #71
                        SFC World Warrior for the sheer pant-wetting excitement of it. Those Mean Machines screenshots! My own experience of that version was eventually playing it in PAL-o-vision through RF on a sh!t-eating 14" TV all sat in a line on the edge of a bed waiting for a go haha. 'Only' having a MD at the time the next most exciting thing was seeing the footage for the first time on GamesMaster of that eventual version. Long since given up hope. & that 6-button pad! Sealed it for me, got a SNES a bit later but never needed SFII with that unsuitable pad again! IMO & a superb pad for most other games of course, a design masterpiece. Interesting to me that Capcom seemingly rushed the MD version in-house after trying to farm it out, but being disappointed with the results. So the voices could have been better given more time maybe. Technical prize to the PC-Engine surely? Am I right in thinking the Engine has an 8-bit CPU but 16-bit graphics bus & the SFC has a 16-bit CPU but 8-bit graphics bus?

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                          #72
                          Mega Drive version was called Street Fighter II ' Plus in Japan, so Street Fighter II Dash Plus as in Street Fighter II Turbo with extras

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                            #73
                            That doesn't in itself make it any better than any other version, but just to clear things up. Presumably something to do with the Nintendo license that it was called Special Champion Edition in the west

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                              #74
                              Originally posted by dataDave View Post
                              Like I said earlier, I still use the shoulder buttons when playing with a Saturn pad. Why handicap yourself with face buttons at all? It doesn't matter if you have two, four, six, or twenty-seven face buttons when you only have one thumb.

                              So let me get this straight, Arcade users playing SF II were handicap but having 6 face buttons on the Arcade machine?

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                                #75
                                Originally posted by roachie View Post
                                So the voices could have been better given more time maybe.
                                The voices samples in the MD are nothing to do with being rushed, but all to do with the MD only having one sample channel for digital sound. Given SF II uses simultaneous speech it casued an issue.

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