Originally posted by Asura
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Retro|Spective X03: Dreamcast
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Originally posted by Superman Falls View PostCould have been worse I guess and stuck to three like the 3DO and MD. Shame they didnt just lift the L1/2 R1/2 notion.
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Originally posted by Asura View PostTrue, though the Dreamcast did popularise the idea of analog triggers. The Saturn controller had them too, but as that came mid-to-late in the system's life, they weren't noticed as much. Microsoft then ran with the idea. Analog triggers make a world of difference for racing games.
SEGA really should have had the DC pad with 6 face buttons
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Got to love that beep when the battery was running low though, which was seemingly always. I must admit, I absolutely love the VMUs. But then I love the Pocketstation too and there deosn’t seem to be many who do. I liked the little features that you could access outside the game. Actually, I think I have always liked this because, now that I think about it, I loved the little thingy that came with Pokemon Gold and Silver on the DS too - Pokewalker, was it?
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Originally posted by Dogg Thang View PostGot to love that beep when the battery was running low though, which was seemingly always. I must admit, I absolutely love the VMUs. But then I love the Pocketstation too and there deosn’t seem to be many who do. I liked the little features that you could access outside the game. Actually, I think I have always liked this because, now that I think about it, I loved the little thingy that came with Pokemon Gold and Silver on the DS too - Pokewalker, was it?
I think the concept was sound, though. I loved how you could link up VMUs to exchange times in Sega Rally 2. In Japan, players could use the VMUs on some arcade machines too - though this actually creates a problem for some games; the Japanese Marvel Vs. Capcom 2 is hampered by this as I think you can never obtain all of the characters without some access to the arcade.
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Originally posted by Asura View PostI think the concept was sound, though. I loved how you could link up VMUs to exchange times in Sega Rally 2. In Japan, players could use the VMUs on some arcade machines too - though this actually creates a problem for some games; the Japanese Marvel Vs. Capcom 2 is hampered by this as I think you can never obtain all of the characters without some access to the arcade.
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Originally posted by Asura View PostYeah, I loved all that stuff too (though only the concept of the PocketStation, as it never got a proper release in the UK).
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Originally posted by Superman Falls View PostAnother one of those quirky Sega ideas where it seems left field but was a low ball attempt at something that would later be popular, dual screening and walk away from home portable gaming
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