I really liked it on the Amstrad(could complete it easily) and other 8-bit systems. The Amiga version was quite impressive, but I had got bored of the game by that point. I think Commando is the better game though.
Double Dragon - The precursor to Final Fight Ikari Warriors - Commando flavoured brilliance on the Electron Great Giana - (Had it on the Amiga first taste of Mario then Mario World on SNES soon after I think)
I suppose it is one of my key games really. Blown away first time I played it, loved it ever since, can and do happily run through multiple times a year. Christmas '88 was amazing, I knew I had the SMS version coming, and even though it suffers in may areas, I loved it, still do! One of the few pcbs I own.
I remember often asking to go to a particular swimming pool back then, as they had a cab with it. In fact I used to go swimming a lot back then as there were numerous indoor pools and all of them had a small arcade area or a couple of cabs dotted about. The games I wanted to play that day led each decision!
As for the other games on the list, meh, take em or leave em tbh. Alex Kidd...is one of those titles I don't play often, on occasion I realise that and think I should give it a spin as it's a great little game...then I play it and remember that it's just a bit crap really.
Metrocross - Jumping coke cans. Double Dragon - It was hard. But it looked great. From the 'Oof' reaction to when your girl gets it in the bread basket to the swinging of the baseball bat and fighting your mate. Ikari Warriors - Another great game to play with a mate. Control system was a tad worrying though.
I really want to give some love to my boy Alex Kidd, but apart from the art style and music, I really think the games just didnt cut it. Oh and I had Target Renegade for my C64 and it was really good.
Great Giana - (Had it on the Amiga first taste of Mario then Mario World on SNES soon after I think)
I remember people were really excited about having a Super Mario Bros. clone on the Amiga. It turned out to be not as good as Nintendo's classic, but it was OK. The C64 version is the best.
They had Metro-Cross in my fave arcade in Rhyl, next to the Chelnov cabinet.
Loved the vibrant futuristic colours, but couldn't work out why, in the future, people jump rolling coke cans.
Ikari Warriors is a good laugh and the rotating joystick allowed for more accuracy than Commando's restrictive diagonals.
Weird series though, where they go to hell or Mars or something and in the 3rd game, the sprites get megachunk and you're wading in a river punching endless enemies.
Double-Dragon really has lasted well. Although it's been bettered, it's still very playable, especially in co-op mode.
Elbow move FTW!
Weird series though, where they go to hell or Mars or something and in the 3rd game, the sprites get megachunk and you're wading in a river punching endless enemies.
The sequels didn't appeal to me, so I see them as much weaker than the first game. I did think the graphics in the third game were impressive, but it felt quite clunky to play.
Double Dragon - An iconic beat 'em up that defined a genre. It's still a good looking game that's fun to play through.
Metro-Cross - A very distinct concept that is really well realised. I still like the vibrant graphics, catchy music, and fun gameplay.
Ikari Warriors - I have a lot of nostalgia for how much I enjoyed this game on 8-bit systems. It still plays pretty well, so I go back to it now and then.
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