Can anyone offer any advice on apps to upload images to sites like this from an iPhone or iPad. Link sharing etc?
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Layer Section / Ray Force has just come out. Pretty good conversion control wise IF you play iPhone mode. Play Arcade Mode and you'll have super sluggish controls. God knows why since iPhone mode and arcade mode look the same anyway. I'd still rather play the saturn version though. Better musicah, and a real controller
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Been playing Run Roo Run which is a simple yet incredibly charming game from the people who made Scriblenaughts.
It's basically a single screen based runner game that has about 350 levels, the main game is easy (much like Scribblenaughts) but if you fancy somthing a bit tougher then the harder challenges you unlock are designed to frustrate you, to put it mildly.
Its worth worth a look, the iPhone version is only 69p, though there is a iPad version for ?1.49.
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Only recently discovered the simple joy of Tiny Tower, 2-3 weeks in now and currently saving up for floor 46, been playing it loads and my battery is taking a hammering daily, even picked up a few tips like only stocking 3rd tier items and always having more bitizens than you need, levels 42, 43 and 44 we're residential meaning i had enough potential bitizens in reserve for 1 of each type of floor, with the added benefit that I can get a lot of dream jobs fulfilled if a new bitizen comes along for an existing floor before i've built the next 5 floorsjust saving for the 499 bux lift now (currently at 368), is there a lift after that? and what's the cap on number of floors?
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Well I say only stocking 3rd tier, I do for the most part, but some of the stores that restock really quickly even at 3rd, I keep them fully stocked quite regularly, but that's only a small number of stores, currently saving for that lift then I can concentrate on using bux to upgrade stores so I don't have to check up on it so often.
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Soul Calibur Is out now and i must say it's a fantastic conversion apart from one thing, all the 2D stuff is in high resolution only which means you are missing all controls, title screen, options and so on if played on a 3Gs. This is so stupid because the actual game runs fine on the 3Gs so why not make low resolution 2D sections to fit on the screen. I'm actually quite annoyed at this stupid idea to make it HD only. The main 3D part seems to be in 480x320 because it fits on the 3Gs screen perfectly.
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Originally posted by Yakumo View PostSoul Calibur Is out now and i must say it's a fantastic conversion apart from one thing, all the 2D stuff is in high resolution only which means you are missing all controls, title screen, options and so on if played on a 3Gs. This is so stupid because the actual game runs fine on the 3Gs so why not make low resolution 2D sections to fit on the screen. I'm actually quite annoyed at this stupid idea to make it HD only. The main 3D part seems to be in 480x320 because it fits on the 3Gs screen perfectly.
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Originally posted by MrMarbles View PostPSA: Flick Soccer is free for this weekend only.
Be gentle with your criticisms if you pick it up
I do like Flick Soccer! though, it's certainly the best in its class, anyway.
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That's a very good point, and something that has definitely occurred to me in the past. Alas, there are certain pillars of quality that we feel we must adhere to that makes this 20MB limit incredibly difficult for us to slip under. Our remit from day one with regard to our iOS games was to offer the production values of premium games to an iPhone market which, at that particular time especially (two years ago now), was full of low-budget titles of dubious quality.
Now we've set that bar of production quality, though, it's hard to shift it. Retina-friendly textures, good quality audio and sparkly polish all adds up, and to fall short on any of those just wouldn't feel right.
On the flip side, you just have to look at the success of something like Infinity Blade to see that the 20MB limit isn't the be-all and end-all - apps don't get much bigger in download size than that! Obviously it had some spectacular marketing to help it there, but it's something that is encouraging for us to see nevertheless.
Regarding Coin Drop, to be honest I feel it was the name that put people off more than the download size. I think it was presumed to be a Coin Dozer game rather than the little bundle of happiness it actually was.
Thanks for the kind words about Flick Soccer, though - hopefully it'll win us a couple of new fans this weekend
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