Announcement

Collapse
No announcement yet.

Metal Gear Solid 3 : Snake Eater

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Glad i summed that up.. the same argument is going on over at rllmuk.. stupid Pal gamers

    Comment


      the camera is rubbish though isn't it. just because it's deliberate doesn't make it better. MGS3, to begin at least, just goes to show how much you rely on the radar in the other two games.

      not being able to sense a solider a couple of feet away without using sonar or movement scanners is a bit daft.

      Comment


        Originally posted by Mardigan8
        Spot on Ravon... the camera is not a flaw, it is used to make the player use there stealth, weapons and tools!! Otherwise it would be run of the mill mindless action. If you use your tools and moves well it all works beautifully!! Give me MGS 4, 5 and 6 with the same control system... I will be happy!!
        i dont agree with this. IMO the camera is horrible, it only works for indoor locations. When you're outside its a complete mess.

        Look at Splinter Cell, you can see over you're shoulder and strategically plan your route. You still make use of your inventory, you still use stealth over action.

        And it doesnt help enemy guards in MGS3 having a better field of vision than you. You dont know how much time i've wasted trying to scope out a section, hiding in the grass and realizing that no guards are patrolling.

        But i feel its got more to do with PS2s technical limitations, the environments are so rich that the PS2 would have a hard time rendering everything if the camera was over you're shoulder.

        Fantastic game though, but people said i would get used to the camera, i didnt, i simply tolerated it. IMO its a flaw

        Comment


          Originally posted by Prine
          And it doesnt help enemy guards in MGS3 having a better field of vision than you. You dont know how much time i've wasted trying to scope out a section, hiding in the grass and realizing that no guards are patrolling.
          Eh? How does a short range \_/ equal a better field of vision? Anytime you come to a new area it's easy enough to find out where the guards are, I don't see it as a waste of time.

          The camera makes the game flow in a way I find a lot of fun. Stealth in other games I've tried like Splinter Cell and NOLF2 (two quite different games) doesn't interest me.
          Last edited by mezzanine; 11-03-2005, 13:23.

          Comment


            Originally posted by Prine
            i dont agree with this. IMO the camera is horrible, it only works for indoor locations. When you're outside its a complete mess.

            Look at Splinter Cell, you can see over you're shoulder and strategically plan your route. You still make use of your inventory, you still use stealth over action.

            And it doesnt help enemy guards in MGS3 having a better field of vision than you. You dont know how much time i've wasted trying to scope out a section, hiding in the grass and realizing that no guards are patrolling.

            But i feel its got more to do with PS2s technical limitations, the environments are so rich that the PS2 would have a hard time rendering everything if the camera was over you're shoulder.

            Fantastic game though, but people said i would get used to the camera, i didnt, i simply tolerated it. IMO its a flaw
            I had a hard time liking the game on Normal. Try it on Easy... it's much more fluent and less frustrating. Least that's what I found.

            Comment


              Originally posted by mezzanine
              Eh? How does a short range \_/ equal a better field of vision? Anytime you come to a new area it's easy enough to find out where the guards are, I don't see it as a waste of time.
              enemies can see you, although you might not be able to see them even though they are within your normal field of vision. or in other words, the enemies don't have camera issues.
              The camera makes the game flow in a way I find a lot of fun. Stealth in other games I've tried like Splinter Cell and NOLF2 (two quite different games) doesn't interest me
              ignoring any other comparisons, the camera in Splinter Cell is far more effective than MGS3.

              Comment


                Woo.. you've convinced me Andy
                This will just end up in a "yes it is" "no it isn't" debate ...
                move along please nothing to see here..

                Comment


                  Originally posted by Ravon
                  Woo.. you've convinced me Andy
                  This will just end up in a "yes it is" "no it isn't" debate ...
                  move along please nothing to see here..
                  there is no argument here. the camera in Splinter Cell is far more effective in allowing you to view your enviroment.

                  Comment


                    Originally posted by Andy Tanner
                    there is no argument here. the camera in Splinter Cell is far more effective in allowing you to view your enviroment.
                    But does Sam Fishfinger have a floating camera gadget he can fly around corners and ****?

                    I think MGS3 does a great job of forcing you to appreciate what Snake can see at any point, being its a jungle and all.

                    Comment


                      The camera is often an excuse for ineptitude. Most of the time folk'll get used to it and enjoy the game.

                      Comment


                        How is Splinter Cell's camera better? Because it only shows you what is in his line of sight (with the sides chopped off of course)? Or because Sam takes up 1/3 of the screen as the camera is far too close to him?

                        Comment


                          Originally posted by edandersen
                          I think MGS3 does a great job of forcing you to appreciate what Snake can see at any point, being its a jungle and all.
                          surely it would be first person throughout if that was the case?

                          Comment


                            Originally posted by RLench
                            How is Splinter Cell's camera better? Because it only shows you what is in his line of sight (with the sides chopped off of course)? Or because Sam takes up 1/3 of the screen as the camera is far too close to him?
                            because it allows you to roate it 360 degrees. it's always possible to view the immediate vicinity in Splinter Cell at whatever angle you choose. MGS3's camera is fixed meaning that enemies only a few feet away can't be seen sometimes. to get around this problem they provide sonar and and movement detectors but it's a poor compromise.

                            Comment


                              Originally posted by Andy Tanner
                              although you might not be able to see them even though they are within your normal field of vision. or in other words, the enemies don't have camera issues
                              I don't get what your saying? You mean a real life eyesight view or something like a tree blocking the top down camera?

                              A 1st person view or a 'normal field of vision' isn't relevant as the the enemy doesn't have either one.

                              Comment


                                Originally posted by Chadruharazzeb
                                The camera is often an excuse for ineptitude. Most of the time folk'll get used to it and enjoy the game.
                                Nail... on... head!! Often the simplest explanations cover a point

                                Comment

                                Working...
                                X