Upon loading this what hit me initially was that there has been a step up in graphical quality, the car you drive in particular is nicely rendered and now is extremely 'shiny', whilst background detail would seem to of been improved somewhat also. Next was the immediacy of the handling of the car, it seems even tighter than before, and as such I felt much more 'at one' with the car itself. Other nice effects like the rough shaking of the screen as you hit the boost, and the flurry of particle effects when you clip an opponent also standout.
Its only one track, but theres a lot to do here with numerous ramps, jumps crossroads and alternate/hidden routes to choose from, its notable that this is one of the better designed racing tracks Ive seen and as a taster for the full game it more than does the job.
Traffic can be used to pile into your opponents, and for the most part your car is able to smash its way right through the various vehicles in the demo, only meeting its match when you are unfortunate enough to ram into a HGV or the like. Creaming yourself into an oncoming vehicle or wall, in true Burnout style, switches to the crashmode cam where you can influence aftertouch like before, now you have the option of doing additional damage by effectively igniting your car which allows for additional impact time for you to use more aftertouch.
Ive had a handful of goes and am loving it so far, again the track design means theres a lot of gameplay here despite being just the one track. A sure-fire crowd-pleaser.
Its only one track, but theres a lot to do here with numerous ramps, jumps crossroads and alternate/hidden routes to choose from, its notable that this is one of the better designed racing tracks Ive seen and as a taster for the full game it more than does the job.
Traffic can be used to pile into your opponents, and for the most part your car is able to smash its way right through the various vehicles in the demo, only meeting its match when you are unfortunate enough to ram into a HGV or the like. Creaming yourself into an oncoming vehicle or wall, in true Burnout style, switches to the crashmode cam where you can influence aftertouch like before, now you have the option of doing additional damage by effectively igniting your car which allows for additional impact time for you to use more aftertouch.
Ive had a handful of goes and am loving it so far, again the track design means theres a lot of gameplay here despite being just the one track. A sure-fire crowd-pleaser.
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