This isn't officially out until Friday, but as it was such a low key title my local indie had it on the shelves.
Although I've been aware of it's development over the last few years, I've not really paid it much attention so this has pretty much come out of nowhere for me. I probably would have let this one slip under the radar if it wasn't for Eurogamer's glowing review:
Anyway, I've put around an hours worth of play into it so far and it's already become the biggest surprise of the year. Everything about it is extremely polished. I don't want to go into the story and what I've done so far as it will just spoil it, I'll let you guys work stuff out for yourself
A few things that have stood out for me so far:
The cutscenes are very well directed and really draw you into the story. There's cool fuzzy filter (think Silent Hill 2) applied to give it that old film look. Some cutscenes are done in first-person, similar to what Far Cry Instincts did.
As you would expect with HP Lovecraft's work, the story is dark and twisted and leaves a lot to the imagination. From what I've played of it so far it looks like this is the game I was hoping Fahrenheit to be.
The dialogue and overall sound effects are fantastic, some seriously creepy noises going on, especially if you've got surround sound. For example, the bit I'm on now I keep hearing some faint whispering, which isn't nice when you're stood in a badly lit alleyway with no one around. Really gives you the willies!
The graphics, which although don't look all that hot in stills, are pretty nice in motion. It's definitely no Chaos Theory, but the lighting does a marvelous job of creating a tense atmosphere. The attention to detail is great too, there's been a lot of time spent making sure everything doesn't look 'too perfect' (if you know what I mean).
As mentioned in the Eurogamer review, the way the developers build up tension is pant wetting. For example, quite early on in the game your character stumbles across something that seriously freaks him out...the screen starts to slowly sway and everything goes in and out of focus while the pad pounds like a heartbeat...and when I say it pounds, it pounds like a real bloody heart in your hands! These guys obviously put a lot of time and effort into getting that aspect spot on! Sometimes the pad starts to beat even though nothing happens, which really gets you worked up, probably so you don't get wise to any imminent dangers.
Anyway...I'm itching to get back to it, feel free to throw some question at me.
Although I've been aware of it's development over the last few years, I've not really paid it much attention so this has pretty much come out of nowhere for me. I probably would have let this one slip under the radar if it wasn't for Eurogamer's glowing review:
Anyway, I've put around an hours worth of play into it so far and it's already become the biggest surprise of the year. Everything about it is extremely polished. I don't want to go into the story and what I've done so far as it will just spoil it, I'll let you guys work stuff out for yourself

A few things that have stood out for me so far:
The cutscenes are very well directed and really draw you into the story. There's cool fuzzy filter (think Silent Hill 2) applied to give it that old film look. Some cutscenes are done in first-person, similar to what Far Cry Instincts did.
As you would expect with HP Lovecraft's work, the story is dark and twisted and leaves a lot to the imagination. From what I've played of it so far it looks like this is the game I was hoping Fahrenheit to be.
The dialogue and overall sound effects are fantastic, some seriously creepy noises going on, especially if you've got surround sound. For example, the bit I'm on now I keep hearing some faint whispering, which isn't nice when you're stood in a badly lit alleyway with no one around. Really gives you the willies!
The graphics, which although don't look all that hot in stills, are pretty nice in motion. It's definitely no Chaos Theory, but the lighting does a marvelous job of creating a tense atmosphere. The attention to detail is great too, there's been a lot of time spent making sure everything doesn't look 'too perfect' (if you know what I mean).
As mentioned in the Eurogamer review, the way the developers build up tension is pant wetting. For example, quite early on in the game your character stumbles across something that seriously freaks him out...the screen starts to slowly sway and everything goes in and out of focus while the pad pounds like a heartbeat...and when I say it pounds, it pounds like a real bloody heart in your hands! These guys obviously put a lot of time and effort into getting that aspect spot on! Sometimes the pad starts to beat even though nothing happens, which really gets you worked up, probably so you don't get wise to any imminent dangers.
Anyway...I'm itching to get back to it, feel free to throw some question at me.
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