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Elder Scrolls IV: Oblivion

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    Revisited this over the weekend - to progress the main quest along a bit.

    Anyone know if I do the dark brotherhood quests as

    gray fox

    I will avoid picking up infamy?

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      Hadn't played this for simply ages and returned to it this weekend - took me a while to remember what I needed to do but once I did I was reminded why I love it so

      I used to have the normal version on my PS3 but now have the GOTY version which allowed me to access my old saves.....which was nice I'll be playing a lot more of this in the coming weeks!

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        Just picked up the GOTY edition for the PS3. It says on the back that it has a 5.4gb minimum, but not once did i get prompted in the game to install it or whatever. Im puzzled.

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          The extra content is all on one disc. The install is not mandatory as far as i'm aware, you may need to go to the PS3 dash' under game data utility and install it like that. It speeds up loading times.

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            Originally posted by Zero9X View Post
            Just picked up the GOTY edition for the PS3. It says on the back that it has a 5.4gb minimum, but not once did i get prompted in the game to install it or whatever. Im puzzled.
            It makes quite a large cache file but instead of an install at the beginning it builds it as you are playing the game.

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              I have bought the GOTY Edition for the PC last week and started to play it last Sunday.

              I am really enjoying the game so far. The sense of immersion is really high and the first person view indeed makes an RPG more interesting.

              I haven't advanced much yet. Yesterday I have been exploring the cave right in the beginning in which there are lots of Imps, although I didn't get any very interesting items, besides a few gold coins.

              Nevertheless, there is something that isn't pleasing me, which is the constant mark in the compass telling me where go to. Is there any mod to turn it off?

              By the way, do you recommend any specific mods? I have already been told to install the texture pack mod, but maybe there are some more mods which improve the game.

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                There definitely is a mod to switch off the compass/marker, but I have no idea what the name is. Best place to start would be here.

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                  I'm sure there are some to improve the draw distance, pop in of shrubs/trees etc too so look them out.

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                    Also that nature mod would be good. Where it adds birds and butterflies etc.

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                      I've actually recently restarted Oblivon

                      Might sound like a mad thing to do, but I played the game for 80+ hours on the 360, but have recently installed the GOTY edition on my laptop, and fancied a trip down memory lane! It's reminded me exactly why I love the game so much, and got me really hyped up for Fallout 3. I can just lie here on my bed, messing around doing some minor quests in Skingrad. Go up to my mates house, take the laptop and play it a bit more up there also! It's a game you can enjoy in small, digestible pieces.

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                        Originally posted by Shakey_Jake33 View Post
                        It's a game you can enjoy in small, digestible pieces.
                        Aswell as extremely long play throughs lasting tens of hours!

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                          I could troll Oblivion all day because its a average RPG. Theres so many things in this game done so poorly that I dont know how people can enjoy this game.

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                            Get out of our Oblivion thread El Leone!



                            The expanse open world; the humorous, generic voice acting; the reflecting light in NPC's eyes of nearby light sources, the huge vistas that you know you can explore every inch of; the snowy mountains with discreet villages; the forests surrounding the player; the swamps; the lush vegetation, the different styles of characters you can become; the never-ending list of items, swords, bows, arrows, staffs, armour etc; the never-ending list of different spells; the ability to enchant apparel and all the aforementioned items etc; the hundreds of individually made dungeons waiting to be ransacked and looted; the amount of alchemical ingredients with multiple effects; the ability, to do whatever you want. Total freedom.

                            This list could go on forever, but i'll leave it there. Sure there's some crappy things, I wont be ignorant about them, but the games positives far outweigh its problems. FACT!
                            Last edited by Malc; 11-09-2008, 18:12.

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                              Gameplay wise it was repetitive and boring. It was too stagnant and it never really built up to anything. Attack, block, attack, block. Even when you spiced things up with magic or stealth, which wasnt very good, the combat never really acomplished anything near the feeling of satisfactory. This wasn't helped by the fact that the types of enemies was just so uninspiring and the enemy A.I, which was to run straight at you and attack. Although I did find it entertaining by the fact that you have duels with underwater fish and rats but for all the wrong reasons.The huge open world was mostly a waste of space; it was mostly the same areas repeated again and again with the lack of interesting areas in the minority. Quaility over quantity next time plz.

                              When it comes to graphics, theres alot to talk about: Art wise it was just generic dunegons and dragons fantasy world #1354. Just very bland. Character design is laughable, but I won't touch on it because its a fairly established complaint. Same applies to the animations, which are just worst for such a big budget game. Level design I don't need to bother talking about, but I do need the mention the fact that even though the caves and duengons were randomly generated, they were so repetitive, unenjoyable and boring that they would instantly kill my gaming boner.

                              Music was generic, but good. All 5 voice actors were pretty decent. The conversation system does its job, but it feels so bare and detached. It doesn't really help that Mass Effect REALLY shows it up in this regard. Its just so detached and lacks any personality.

                              The main quest was just okay, but the ending was very disapointing. The best way I could probably explain is that I wasn't actually playing the ending, I was just a mere spectator. Even when all the 'epic' battles happening around me was just a case of just throwing a few of the hardest enemies at you while the AI prine dude has all the fun. Side quests were all trash, but the dark brotherhood was pretty cool.

                              The thing is, I could of put with all of these complaints if the game had a personality, but it doesnt have it. Its just so very manufactured.

                              the reflecting light in NPC's eyes of nearby light sources,
                              sounds like you're in love with a game dood

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                                I understand most of those points you made, like monotonus voice acting and cheap animation etc. But seeing how much you love Mass Effect, which is one of the most linear experiences i've had for a game that calls itself an RPG, I see your points very chimerical. Almost every planet in every galaxy had an exact replica of another 2 or 3 planets somewhere else in terms of land asthetics aswell as structural facades. The planets were (like you said about Oblivion) a waste of space, wich required tedious QTE's to open random rocks and space debris; wich gained you a piece of metal or a gas that didn't have any affect on the game in any way; losing all reason and purpose to carry on exploring such bland worlds, with Oblivion, something is always there and you always have that feeling in it wich never dissapated. Whereas ME's did the moment you diversed from the core story.

                                For ME2 I also hope to see quality over quantity; especially with the land mass of planets aswell as in the side missions, which palpably reused EXACTLY the same interior rooms as previous planets, but with re-shuffled entities and enemies. I didn't feel like any of my actions were really and truly affecting my player or the way the story unwravlled, once again creating the aforemention atmosphere of nothing but linearity.

                                I bring up Mass Effect not for a personal dig at you (I did enjoy my initial experiences with the game, the characters cosmetics and animations offered a level of verisimilitude i'd never seen before), but for comparison with some points you've made with Oblivion, wich when used in juxtaposition, make you appear to be very hypocritical.
                                Last edited by Malc; 11-09-2008, 19:05. Reason: punctuated for readability :)

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