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    Is it me or do the cult members chant very similar to the cult members in RE4?

    Comment


      Originally posted by ph0rce
      Personally I think the save system compliments the rest of the game, rather than hindering it but that's just my two cents.
      See I think exactly the same thing and find it hard to understand why people are complaining at all.

      Comment


        I think Capcom could have done a lot more with the save system. Admittedly it doesn't ruin the game but I don't think it's particularly deserving of being placed on a pedestal.

        Comment


          I have no problems with the save system, it's logical in this type of game. In fact, I detest save anywhere systems, seems to drain all the challenge out of games.

          Comment


            Originally posted by Sane
            I have no problems with the save system, it's logical in this type of game. In fact, I detest save anywhere systems, seems to drain all the challenge out of games.

            i agree, i dont see what all the fuss is about. Before i played this game i was worried that the saves were few and far between when in realty there has always been a save point handy when i needed one. Rather than being able to save at any time, It really gets the heart going. lol

            Absolutley love the game btw, but then i always knew i would . Lvl 30 now and finding it much more enjoyable.

            Comment


              Originally posted by nick_the_judge
              i agree, i dont see what all the fuss is about. Before i played this game i was worried that the saves were few and far between when in realty there has always been a save point handy when i needed one. Rather than being able to save at any time, It really gets the heart going. lol

              Absolutley love the game btw, but then i always knew i would . Lvl 30 now and finding it much more enjoyable.
              Same here too, I think the save system in the game is fine and doesn't have any problems with it. I think the "problem" is that players are too used to being able to F5 their way through games these days, saving at any frame they want, so when something comes along which is totally different people don't like it.

              TBH the save system isn't any different from any Resident Evil game before it, except here if you continue, you miss the story. But then you can level up, get used to where the important stuff is (decent weapons, food and liquids, good routes), and then you can restart with your nails leveled up Frank. I have never felt cheated by a boss in the game, and more often than not a save point is VERY close to where they are situated anyway.

              My only real gripe with the game is the dumbassness of the AI at times, and being knocked to the floor *just* as you're getting up after being knocked down (boss fights). Its ****ing horrid, and rather unfair. The boss fight early on with

              Isabella

              outside the supermarket was particulary annoying. It brought back memories of that Lion type boss in Shadow of the Colossus which you had to get to knock down a huge wall. Get it wrong and the ****er kept knocking you to the ground until you died.

              I am now going back through 72hr Mode for the 3rd time, I am loving this game so much.

              Comment


                I'm going to have to defend myself here. All too often you get these accusations levelled at people who dislike save systems which are inherently flawed.

                I'm not asking for a 'save anywhere at the user's discretion' system.

                A few ways Capcom could have improved things.

                1) Have a limited number of continues or 'lives' spread throughout that you can use or pick up via photographing and gaining PP. Or even better, trading PP for either levelling up more or buying continues. That way if people want to play it the current way they can, and if people don't, well they don't.

                2) Rather than the save system restarting you back from where you were, why not save off at the start of every area you enter into?

                3) Allow more than one save file. The fact that Capcom acknowledge alternative non in-game routes to get around this obviously indicates that they themselves think it's a problem to a certain degree.

                4) Save upon meeting at the start of each boss. There are certain 'interactive cutscenes' (read playable sections that are so easy and drawn out they may as well not be there as they don't include a challenge, which for those defending the save system based on the challenge it apparently represents, should have no bearing) that you can't skip to only have to get through to the hard part and then start all over again.

                5) Allow people to exit and reload without having to manually die. A Load option in the in-game menu would lessen the obvious flaws inherent in the menu design in context of the save system's problems.

                6) Allow yourself to save at restaurants as well as toilets. Simply create more spaces to save in, as due to the time structure you have to conform to if you want to follow case files, sometimes there isn't enough time to find a location to save before a particularly vital moment (which may hinge on whether you can fully complete the game or not). The time pacing and the save system here are linked to each other.

                7) Autosave after casefiles are complete so if you die later down the line at least progress is saved. That isn't anywhere near the same as F5 manual auto-style saving. It's simply common sense.

                Comment


                  I think there's a few different discussions going on! Just so i can be clear, my beef with the save system is just the fact that you seem to be restricted to one save game per live profile. I think the in-game system works fine, but its a pain in the backside that myself and my mate can't have our own saved games on the one 360.

                  Comment


                    Originally posted by NeoStuey
                    If your TV has a scart socket that supports RGB definately get an official microsoft advanced scart cable the improvement is well worth the ?17.99 it costs. The image quality will become sharper as the colours bleed less and the edges of the text should become more defined.
                    Is This it?

                    Comment


                      Yes.

                      You've never used RGB before? The difference it makes from RF or Composite (particularly with the PS2 and DC) is immense in terms of colour clarity and sharpness.

                      Comment


                        Originally posted by Concept
                        I'm going to have to defend myself here. All too often you get these accusations levelled at people who dislike save systems which are inherently flawed.

                        I'm not asking for a 'save anywhere at the user's discretion' system.

                        A few ways Capcom could have improved things...
                        But all those methods of saving would make the game so much easier, and in my opinion ruin the game because you will always have a save, or multiple saves to fall back on incase you die or fail to meet a deadline. Or, you wouldnt really care about dieing\messing up because you know the autosave would of kicked in and saved you.

                        7) Autosave after casefiles are complete so if you die later down the line at least progress is saved. That isn't anywhere near the same as F5 manual auto-style saving. It's simply common sense.
                        That one is in though. ^^ It always prompts you to save when you finish a case, which is better than autosave. Because Autosave could screw you over as well as being helpfull. Especially if it saves when you havnt got enough time to complete the next objective.

                        If you were allowed multiple saves you could basically get multiple achievments in one playthrough, and then seeing things which would of really been saved and hunted out for in future playthroughs, reducing the lifespan of the game dramatically.

                        It all adds to this game in particular, with the ever present threat of zombies always around you, and the non autosaving feature, It just gives you more panic and tension to get things done, or at certain points having to prioritise one objective over another. This for me made me enjoy the game alot more.

                        Also, the save system is not really as harsh as people are saying if you use it correctly. The way some people have been moaning, its like they dont save for 3 scoops or rescuing 10 survivors at a time! Everytime you escort someone back...save the game. Everytime you go out using the ducts in the toilets for a shortcut, save. People should of really only been hurt by the save system on their first death, if it happened more than once you only have yourself to blame.

                        The only time people shouldnt be saving after everything they do is if they intend on getting all the cases done. If that is the case, make sure your save is not done when you have hardly anytime left. 2 hours remaining ingame is when the meter should start going red to signal a case is going to expire. That is more than enough time to run to anywhere in the mall, and back to trigger a cutscene.

                        It probably wont be enough time to save some survivors, take them back and then run off for the scoop. You may just have to either take the survivors with you, or do one or the other. But thats where the beauty of the game comes in, because I dont know about anyone else, but I could never just sit still if I knew there was a survivor at location X. I would always think "Hmmm...I can make it back in an hour...sod it, im going for it. *selects shotgun*."

                        Also, always remember that you have no more than +1 hour on the time that you should be at a scoop. So if you have a scoop at 12am, you must arrive at the location before no later than 1am. Always check your watch.

                        The only time I have been stung badly by the save system was because I was too damn greedy. Had a case at 12, it was 9.30, and I was determined to save 8 of the activated survivors. 2 of them were automatically activated because I went into a specific area of the mall before even Otis told me about them, so that was what got me really. Spent multiple retries and ended up doing the mission to save the 8 well ahead of time, by about 20 minutes on the ingame clock.

                        What I failed to realise was, that the scoop was not in the security room as I had thought it was, but on the otherside in the North Plaza. Almost got to the scoop by using a combination of skateboards and not wasting anytime killing or being bitten by the zombies, but the location was always about 10 seconds too far away from me. So I had to give up on all the survivors and carry on with the story quest.

                        IF, I had multiple saves, I would of saved one where I had the 8 in the security room, and one earlier save nearer the North Plaza so I dont miss the scoop but have abondoned the survivors. 2 in one. Would mess the tension and the vibe of always racing against the clock to get things done big style. Because all you will do is just revert back to a previous save.

                        Anyway, I love this game, it is everything and more than I had hoped it to be. I havnt sat down and played a game non stop like this for ages.
                        Last edited by jassi singh; 14-09-2006, 03:12.

                        Comment


                          I don't know why we need saves at all. You can cruise through the 72 hour mode with Frank at level 40 in a long afternoon. I don't even have to worry about health anymore. All that after around 30-40hrs play and three restarts (45 survivors saved in the end ).

                          None of the bosses ever took more than 3 attempts to suss out. Having multiple save files for back-tracking purposes would have made this game ridiculously easy and to be quite frank (weurrghHH!!) you wouldn't have learned the mall well enough for what comes later if you were digesting it in segments. It's intended to be a speed-run game, ten times more so than Resi ever was. If anything things have been too easy.

                          How many times would you restart a shmup from the beginning? This is exactly the same - only with a bit more freedom and zombies instead of alien spaceships, and a bit of Majora's Mask thrown in. Imagine if the bosses were of DMC3 difficulty? I'd understand people's complaints then. Working out a particular session (even in your head on the way home from work) and then incorporating it into your 72hour mode sesh with successful results (and plenty of time to spare) is such a good feeling and breaks you out from the ever ominous ticking of the clock, if only to throw you right back in again come 6pm.

                          For anyone not pleased with 72 hour mode, from my limited experience with it, Overtime mode seems like the game people are asking for... A run+gun experience without any survivors which seems to be a stealth-action fest. I have a feeling this is going to be like Scenario B on Resi 2 mixed with extreme survival.

                          What an ending btw!

                          Comment


                            Again, people have been pampered with the likes of Halo and it's checkpoint system (remember the dissing PDZ got eventhough PD64 never had a checkpoint around every corner?). Things should go back to the way they were in Turok 2 imo, or all games before memory cards came along.

                            I remember one mate, who's not even much of a gamer, (he does hold the title of '1337357 display of gaming skill, ever' though) saying back in '96 how memory cards were for the casual gamer.

                            It's the odd game like this that comes along that makes me and my other mates wish we'd never laughed back at him. Well, DR without any initial saving guidance to get you started would be far too harsh, admitedly.

                            It's all sound. If you know you've got so far through and you know aren't going to get it any faster (or are you? ) you save. Simple as. If you screw up, or spend far too long on the next segment, you reload and temper it down. It doesn't get any easier with this game.
                            Last edited by dataDave; 14-09-2006, 02:55.

                            Comment


                              Originally posted by Concept
                              Yes.

                              You've never used RGB before? The difference it makes from RF or Composite (particularly with the PS2 and DC) is immense in terms of colour clarity and sharpness.
                              I've always used that lead with the 3 different coloured plugs and assumed that was good? I give up with televisions! bah, looking at all the hd options gives mea headache, anyways ordered that so lets hope it makes a difference Really loving the game so far, a little on the tough side but so imaginative, a lot of people have died and i take no responsibility for not being there but instead making zombies fall over with bubble gum or frying their faces!

                              Comment


                                Originally posted by angelx
                                Im using the lead that comes in the xbox box, if there is a better solution could someone provide a link? please, as im pretty hopeless at this telly business.
                                This cable will give you the best picture quality you will get from a normal TV.


                                There are cheaper third party alternatives too, but I believe they are a false economy.

                                I won't go into too much detail, but the cable that comes with all games consoles (the 3 different coloured plugs) is a Composite cable, with a Scart adaptor block. It's crap.

                                RGB Scart is what you should go for on all games consoles (which is what the above cable is), and you should do the same for your other games consoles too.

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