Still getting alot of fails when joining a mission but if i keep hitting the quickplay button it'll get through after 2 or 3 minutes of trying. Not gotten anyone to join me on my ship or in field using quickplay. Also can't load the warbond screen if i stay on hosts ship in quickplay...
So after few games on Medium and it's good, the freedom on some mission types to make it easier by doing the secondary missions or taking out roaming sentries and outlying nests feels like playing MGV along with how smooth movement and shooting can be.
Not sure how much i like the upgrading system, weapons come as they are, no mods or better versions so that's some depth gone but it does make it easier for me to recommend it to my friends that don't have the time to grind. The ship upgrade stuff seems really grindy, after 7 games i still haven't picked up enough to lock any additional upgrades to boost the few stratagems i've bought. As for the warbonds (season pass) it seems to be the only way to get armour and unlock weapon types, and i have no idea how armour ratings effect real gameplay, what does 124 def, 514 speed even mean in real terms, does def effect only melee damage, does it reduce acid attacks, friendly fire? I'll assume the free warbonds will just be there forever which how it unlocks basic weapons with the paid only refreshing every few months.
Only few things that need to improvement (aside from the quickplay problems), choice on joining a ship or on going into the field using quickplay, with the way time is rewarded and it effects how long your support ship stays in orbit, and you can see the teams loadout so you can balance/adjust before drop, it just seem real stupid to even have the on field sos be a thing. And a fire range so you can test your loadouts before going into a live game.
As for bellends, only came across 1 in 7 games, a player afk dying over and over after dropping into the hosts game at the start, thankfully no full on griefing from friend fire, just a few accidents.
So after few games on Medium and it's good, the freedom on some mission types to make it easier by doing the secondary missions or taking out roaming sentries and outlying nests feels like playing MGV along with how smooth movement and shooting can be.
Not sure how much i like the upgrading system, weapons come as they are, no mods or better versions so that's some depth gone but it does make it easier for me to recommend it to my friends that don't have the time to grind. The ship upgrade stuff seems really grindy, after 7 games i still haven't picked up enough to lock any additional upgrades to boost the few stratagems i've bought. As for the warbonds (season pass) it seems to be the only way to get armour and unlock weapon types, and i have no idea how armour ratings effect real gameplay, what does 124 def, 514 speed even mean in real terms, does def effect only melee damage, does it reduce acid attacks, friendly fire? I'll assume the free warbonds will just be there forever which how it unlocks basic weapons with the paid only refreshing every few months.
Only few things that need to improvement (aside from the quickplay problems), choice on joining a ship or on going into the field using quickplay, with the way time is rewarded and it effects how long your support ship stays in orbit, and you can see the teams loadout so you can balance/adjust before drop, it just seem real stupid to even have the on field sos be a thing. And a fire range so you can test your loadouts before going into a live game.
As for bellends, only came across 1 in 7 games, a player afk dying over and over after dropping into the hosts game at the start, thankfully no full on griefing from friend fire, just a few accidents.
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