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    I've finished ep2 now and I thought it was awesome, although I did find the default sensitivity ridiculously low, I had to like triple it on both axis, must be all the halo3 I've been playing or something, anyway once i'd sorted that I found the aiming fine and the only thing I found annoying controls wise was driving.

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      I think i've sussed out my problem with the asian version crashing and it's not ideal.

      If I play any title from a fresh boot I cannot load another title if I exit. I have to wait about 8 hours approximately for the console to sort itself out then I can proceed to play other titles. I woke up this morning after a stressful night of crashing and portal loaded fine. I decided to play it non-stop and finished it in 2 hours. Proper wicked

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        Originally posted by Ish View Post
        Started playing Portal a little while ago - apart from the really irritating voice what an excellent idea. Feels really fresh.
        Give it time. What the computer says to you is a big part of what makes Portal so brilliant.

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          Yeah, the voices in the game (not just the computer but those gun turrets too) are deffinitley a big part of why it is so much fun.

          The computers comments throughout the last level, and particuarly for that fantastic boss fight are just down right hilarious, the guy who said it wasnt as funny as it think its it clearly hadnt completed the game.

          Although he also said the graphics of half life 2 were shabby compared to the PC version, which makes no sense seeing as it is virtualy the PC version and may even look slightly better (in HD at least). Combat Controls seem pretty good to me too, its a slower paced game than Halo in respect to its combat and the developers seem to know this as even on the PC I had to up the sesitivity I think. Driving is awkward, but then I thought it was on the PC too.
          Last edited by rmoxon; 20-10-2007, 16:02.

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            Just finished Portal and I have to say it was some of the freshest gaming I've had in a long time. Utterly brilliant. What a change from run-and-gun games. It may only have been a couple of hours but it was possibly the best couple of hours gaming in many years.

            The sense of progression... of satisfaction at completing the puzzles... of flying through one portal and firing another to fly through even further... oh and THAT song! Genius.

            I tried listening to the first set of developer commentaries on it and Gabe Newell at the beginning says something like this is only the start of where they think they can take this sort of gaming.

            Would it be too much to ask to incorporate it into future episodes of Half Life?! As Oliver would say, "Please Valve, can I have some more?"

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              I'm saying no more than you'll get your wish and the two games will be colliding.

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                Originally posted by rmoxon View Post
                I think Youre being a bit of a grumpy sod though it is nice to see the brilliance of Portal even makes grumpy sods smile.
                Maybe a little, but I stick by the HL2 control issue.

                Portal is genius - HL2 though, the aiming is just all over - I thought I'd give it another go after playing on the PC moons ago - I'm finding jumping a real issue, and aiming can be a pain too, it seems that it's not really been tweaked that well for the pad, and I'm struggling with it. This is putting me off.

                I did have some good games of TF2 this evening though, and that really shows the difference in controls ( as does portal ). It's clear that these are better tweaked for the pad to me.

                I've not played Ep1 or 2 yet, so I will give those a go. My TF2 games tonight have been far less laggy and I haven't dropped either, so alls good.

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                  Originally posted by Spatial101 View Post
                  I'm saying no more than you'll get your wish and the two games will be colliding.
                  Hmm, you got insider info there Spatial?


                  I think a Portal gun in HL2 would be too powerful, in that it would overwhelm all other aspects of the design. Levels and puzzles would have to be designed completely around the gun... so essentially it would become Portal 2 "Now with 10 other weapons you don't need to use!"


                  I guess Valve could make it work. But at most, I would expect it to be restricted to a self-contained scenario, a la Nova Prospekt.

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                    Originally posted by MartyG View Post
                    Maybe a little, but I stick by the HL2 control issue.

                    Portal is genius - HL2 though, the aiming is just all over - I thought I'd give it another go after playing on the PC moons ago - I'm finding jumping a real issue, and aiming can be a pain too, it seems that it's not really been tweaked that well for the pad, and I'm struggling with it. This is putting me off.

                    I did have some good games of TF2 this evening though, and that really shows the difference in controls ( as does portal ). It's clear that these are better tweaked for the pad to me.

                    I've not played Ep1 or 2 yet, so I will give those a go. My TF2 games tonight have been far less laggy and I haven't dropped either, so alls good.

                    The aiming is a little eratic, but I remember it being a lot worse on the original Xbox. It must be better now, I'm actually shooting people rather than either side of them!!!

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                      Team Fortress is a lot of fun but does anyone else find it incredibly buggy? Stat tracking, voice dropout, all sorts of things, built up to make it really, really buggy?

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                        I'd forgotten just how good a game HL2 is. Simply stunning and its set piece after set piece, pretty unrelenting. I think the game has transferred to the console very well, especially the controls, but I'm finding the aiming a bit erratic. Graphics have aged a wee bit, but the sense of scale is awesome. Can't wait to get through it and on to the extra episodes.

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                          Originally posted by Jebus View Post
                          Team Fortress is a lot of fun but does anyone else find it incredibly buggy? Stat tracking, voice dropout, all sorts of things, built up to make it really, really buggy?
                          Incredibly so - it does show a lot of promise though, the class system works well and I am warming to it ( so invite me if you're online ). It errs on the arcadey side of MP - as such reminds me of UT, it's something anyone can come into as a n00b without feeling too intimidated.

                          It really does need that patch though :/

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                            Originally posted by Tig View Post
                            Hmm, you got insider info there Spatial?
                            I wish

                            No, it's something that happens later on in the Orange Box content - I'm trying hard not to spoil anything but I'm expecting great things from Episode 3

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                              EP2 goty so far for me.

                              It was simply awe-inspiring and illustrates just how far ahead Valve are at creating immersive character driven FPS's.

                              Now I just need EP3 to arrive next year... hello......hello.......... ... ?

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                                Originally posted by Jebus View Post
                                Team Fortress is a lot of fun but does anyone else find it incredibly buggy? Stat tracking, voice dropout, all sorts of things, built up to make it really, really buggy?
                                It's fine on PC but the 360 version is a train wreck at present. Valve are aware and say there is a patch due in a week or so.

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