Maybe a return of the 'must videogames be fun' debate would be in order. Is it more important that a set piece be 'fun', or that it expresses something about the game world, about the character, and makes the players feel that? I thought the waterboat section was the defining part of HL2 because of the desolation and decay of the setting and the arduous, solo nature of the journey. It is 'The One Free Man' alone against an enemy that has ravaged the world world.
I think tweaking its length or whatever to make it more 'fun' might detract from the player's ability to identify with these feelings on a personal level rather than just looking around and saying "OK, the designers clearly want me to notice that the rivers are empty and there's nobody much around."
I think tweaking its length or whatever to make it more 'fun' might detract from the player's ability to identify with these feelings on a personal level rather than just looking around and saying "OK, the designers clearly want me to notice that the rivers are empty and there's nobody much around."
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