Is that a joke post?
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Your edit makes a bit more sense.
But you are still arguing that the justification for HLS2 blowing you up if you open a door while holding a barrel is stupidity on the part of the player and not stupidity on the part of the game.
I thought that was such an odd argument that you must be joking to annoy Brats.
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Originally posted by rmoxon View PostI've never had that trouble either, usualy when you drop somthing it will just fall down flat, like the ravenholm achievment, I found the sandtraps achievment one of the easiest in the game to get.
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Originally posted by anephric View PostRavenholm's a piece of piss - you can just run through it barely killing anything if you want. Sandtraps is not particularly easy because, despite the fact that, y'know, if you touch the sand the antlions should appear, I've done it three times now using all the shortcuts and I still haven't unlocked the achievement.
I had to do it twice ... the first time I took a route closer to the sea, and had to make it up a steep hill, during which I must've screwed up.
Second time I just took a more direct route, and it was dead easy.
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Originally posted by rmoxon View PostBut if you think about it, you are controlling Gordon, he has no control over his own body so to speak. So its not really his fault is it? If it makes you feel any better I'm sure he thinks to himself "what is this fool doing!??" when you cause him to commit suicide though....
As others had said, your point doesn?t make sense. The game lets me pick up barrels. The game lets me open doors. It doesn?t make sense that I should have to drop the barrel of somewhere safe, open the door and then run back up pick up the barrel and run through the door before it closes on me.
Errrm, no, and I'm not really sure why its an odd argument either really. So youre saying games should now avoid suicidal situations for you? Do you expect Lara croft to jump for you? or do you expect driving games to turn around corners for you?
Neither would I unless I hit it with an explosive barrel while stood next to it.
You're making it sound like I did something highly dangerous and should have expected it, but I dispute that. I didn?t do anything strange, the game actually placed the barrel near the door and a load of zombies on the other side. And there was nothing to in the situation or in previous parts of the game suggest that a battered looking, hand operated wooden door would crush my barrel as soon as I touched the X button.
As I said before, there are other doors in the game that do not do this. So why aren't they everywhere?
I've never had that trouble either, usualy when you drop somthing it will just fall down flat, like the ravenholm achievment, I found the sandtraps achievment one of the easiest in the game to get.
And I still don't belive there would be a point in a melee attack, its easy to change weapons, you have loads of ammo, and you have loads of energy most of the time even when playiong on hard so I really cant see why youd ever need one. The Combat is easy enough as it is really.
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Originally posted by Brats View Post
As others had said, your point doesn’t make sense. The game lets me pick up barrels. The game lets me open doors. It doesn’t make sense that I should have to drop the barrel of somewhere safe, open the door and then run back up pick up the barrel and run through the door before it closes on me.
As I said before, there are other doors in the game that do not do this. So why aren't they everywhere?
Your analogy doesn’t work at all. It’s more like turning in a racing game only to find the steering wheel has come off because you driver has ripped the thing off!
i'm also pretty sure that not every door does it becuase some open forwards and some open inwards depending on what side of them youre on, kinda like doors usualy do. I'm sure there is also the fact that not every door will hit the barrel anyway....
And no my analogy comparing it to other games did work, it is not like your driver ripping a steering wheel off at all, its the oposite, Gordon dosent do anything, you have to completely control him, just like you control a driver in a racing game.
I used driving games and tomb raider as a comparison becuase both those types of games, like half life, require you to do EVERYTHING like you ARE in the game. Where as other games may send your character into a predifined animation everytime they do somthing so little as open a door, if that was the case with this game then what we are talking about wouldnt even be an issue.Last edited by rmoxon; 04-01-2008, 15:14.
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Originally posted by rmoxonIt makes sense to me, so I cant see why it dosent to anyone else to be honest, I'm sure if it was possible, and you atempted it in real life, while the barrel probabaly wouldnt explode (simply becuase they wouldnt in real life) I'm sure it would be very awkward to open a door while using a gravity gun to make a barrel hover in front of you anyway.
But as you acknowledge, it makes no sense for the barrel to explode. I can?t understand why we are having this argument?
i'm also pretty sure that not every door does it becuase some open forwards and some open inwards, heh, kinda like doors usualy do.
So my point stands, why don?t all the doors behave this way.
And no my anology comparing it to other games did work, it is not like your driver ripping a steering wheel off at all, its the oposite, Gordon dosent do anything, you have to control him, just like you control a driver in a game.
There?s no warning that this would happen. If you take an explosive barrel and put it against a wall, walk right next to it and fire at it using the gravity gun at point blank range against the rock hard wall it doesn?t explode. But apparently if I open a wooden door on it, it does.
I used driving games and tomb raider as a comparison becuase both those types of games, like half life, require you to do EVERYTHING like you ARE in the game. Where as other games may send your character into a predifined animation everytime they do somthing so little as open a door.
Which is my point, that the physics are glitchy (which can be excused to an extent but are frustrating when compared with today?s games) and completely nonsensical (which can?t be).
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There is a great deal of over analysis going on here.
The game is getting on a bit now and so its a given that some area's of it have been improved on. There is still very little like the gravity gun in any game to date though.
I think if you meticulously pick on each little mechanic then like any game, you are going to have a rough time. There are some more recent FPS's that wouldn't hold up as well under such scrutiny and yet HL2, a game from last gen, really seems to be getting a lot of flak.
I think being picky about certain aspects of the mechanics miss the point of the game and what effect it had on FPS's but I think thats already been said before.
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Just finished Episode Two ... fantastic stuff! It makes Episode One seem utterly dreary in comparison. The final battle
against the striders and hunters in the forest, with the sticky bombs
was just superbly done. Top marks to Valve for this. Not surprising that they trumpet Episode Two on the front of the box with only a whisper for the original installments.
And I cannot wait for the next episode ...
portal guns and gravity guns together should make for some real fun stuff
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By the way, did anyone else get the bug with the gnome where it made you leap about 500ft into the air if you stepped on it? Very annoying, and surprised that it got thru testing.Last edited by peeveen; 07-01-2008, 12:29.
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