I pretty much agree with Charlie. Bigger != Better. Some parts were great, once you'd past that daft
the game seemed to go back to older Gears 1 style set pieces; frantic pulse quickening action.
Graphics were outstanding, though some parts were clearly unfinished (Hoffman's armour looks unfinished, for example).
Loads of things were wrong though. The original COG collection system was great. This time there are about too many items too find, not clearly marked (Gears 1 with the red marker was a great idea), and every time you pick something up, the game PAUSES!! ****. I don't give a **** about that kind of fan fiction meant to "deepen" the story; it's a ****ing video game with poor dialogue, it's not Shakespeare. These things don't add depth to anyone but the shut-ins. If you must include them, to show just how deep your game is, fine. Just don't let them ruin the flow. Have them in Archive to browse mid game, or after the game, when the player CHOOSES. Don't stop my action for some GCSE English fiction!!
Rant over.
For now
the game seemed to go back to older Gears 1 style set pieces; frantic pulse quickening action.
Graphics were outstanding, though some parts were clearly unfinished (Hoffman's armour looks unfinished, for example).
Loads of things were wrong though. The original COG collection system was great. This time there are about too many items too find, not clearly marked (Gears 1 with the red marker was a great idea), and every time you pick something up, the game PAUSES!! ****. I don't give a **** about that kind of fan fiction meant to "deepen" the story; it's a ****ing video game with poor dialogue, it's not Shakespeare. These things don't add depth to anyone but the shut-ins. If you must include them, to show just how deep your game is, fine. Just don't let them ruin the flow. Have them in Archive to browse mid game, or after the game, when the player CHOOSES. Don't stop my action for some GCSE English fiction!!
Rant over.
For now

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