Came early from Play. Rules said to make a new thread, so...
Clocked two chapters or so and I think I can say if you didn't like the demo the full game is not going to persuade you differently. Presentation, visuals, audio, controls, gameplay - all pretty much exactly the same, with some minor new things (no collectibles in the demo, for example). I'm both agreeing with the reviews and not; I like the cutscenes for the most part, and I don't mind the voice acting, but some of the dialogue is annoyingly forced (Edge were right, IMO; the "it's not news, it's advertising" crack is trying way too hard). I don't have any opinion on the gunplay, since I haven't tried any yet - I want that achievement for clocking the whole thing weapons-free.
It is a lot more trial-and-error than the demo level(s), and somewhat frustrating the way it's fairly old-skool; pipes, valves, platforms, bottomless pits... do this *bzzzt* wrong, you're dead. Do it again. *bzzzt* wrong, you're dead. Do it again, etc., etc. But when it works, my God, it's awesome. Possibly some of the most cinematic, exhilarating chase sequences I've ever played through in a videogame. The interiors aren't entirely bad, too - plus it's neat you do go down to ground level now and then, which I wasn't sure about.
Not perfect, then, but very entertaining. Can't wait to play more. So I won't.
Clocked two chapters or so and I think I can say if you didn't like the demo the full game is not going to persuade you differently. Presentation, visuals, audio, controls, gameplay - all pretty much exactly the same, with some minor new things (no collectibles in the demo, for example). I'm both agreeing with the reviews and not; I like the cutscenes for the most part, and I don't mind the voice acting, but some of the dialogue is annoyingly forced (Edge were right, IMO; the "it's not news, it's advertising" crack is trying way too hard). I don't have any opinion on the gunplay, since I haven't tried any yet - I want that achievement for clocking the whole thing weapons-free.

It is a lot more trial-and-error than the demo level(s), and somewhat frustrating the way it's fairly old-skool; pipes, valves, platforms, bottomless pits... do this *bzzzt* wrong, you're dead. Do it again. *bzzzt* wrong, you're dead. Do it again, etc., etc. But when it works, my God, it's awesome. Possibly some of the most cinematic, exhilarating chase sequences I've ever played through in a videogame. The interiors aren't entirely bad, too - plus it's neat you do go down to ground level now and then, which I wasn't sure about.
Not perfect, then, but very entertaining. Can't wait to play more. So I won't.

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