Announcement

Collapse
No announcement yet.

Resident Evil 5 (demo)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by Shoju View Post
    I don't think that little demo gives you a good enough idea of all the different gameplay elements present in the full game. It's not gonna be 18 hours of exactly the same thing. It's also missing all the storyline and buildup affecting your interest in what's going on. I'm also expecting this early section will be more polished.

    I don't have as big a problem with the controls myself. They might be outdated but they certainly don't make it unplayable. There are 4 different control setups, I found at least one of them ok.
    Most sensible and balanced post in the whole thread

    Comment


      I didn't like the default setup for controls I admit, but as soon as I changed it to the ones "based on RE4's controls" which are almost identical I had little problems with the controls, no more than I had when playing RE4 with the same controls that everyone got on fine with but seems to have mysteriously forgot and now "detests" thse controls.

      I can't wait till the game is out

      Comment


        its not that I hate the re4 controls, well yes actually I do now, I've been spoiled with far better control methods from the likes of uncharted and mgs4.

        Comment


          I think critisising a game (or in this case, a demo) based on the control scheme is perfectly valid. When we're having our little 1080p/60fps/etc debates, people always say we should be talking about the gameplay instead, and the control scheme can make or break gameplay.

          I have no opinion on RE5 from a control point a view because I've not played it, but I feel my earlier comment about Resi needing to rethink it's approach to control scheme if they're going to continue with the action route was valid. It was a general comment, not critical of RE5 as such.

          Comment


            Originally posted by Shakey_Jake33 View Post
            I think critisising a game (or in this case, a demo) based on the control scheme is perfectly valid. When we're having our little 1080p/60fps/etc debates, people always say we should be talking about the gameplay instead, and the control scheme can make or break gameplay.
            That's a fair point, but when RE 5 controls and plays almost exactly what RE 4 does you start to wonder, it's like knocking COD V , for controlling like COD IV Why people never rubbish RE4 for its same controls problems I do not know . All RE games have had control problems, why people expect RE 5 to be the best controlling game ever, I'll never know

            Comment


              Im late to this thread, but ive just got round to playing the demo on the PS3.

              All I can say is wow. I dont care if the controls are outdated, they still work well.
              However, is it possible to kill the chainsaw guy, or was I meant to activate an event to finish him off. I spent about 20minutes running to and from trying to scrat around for some ammo (with no luck), but he just wouldnt go down...

              Comment


                Originally posted by Team Andromeda View Post
                That's a fair point, but when RE 5 controls and plays almost exactly what RE 4 does you start to wonder, it's like knocking COD V , for controlling like COD IV Why people never rubbish RE4 for its same controls problems I do not know . All RE games have had control problems, why people expect RE 5 to be the best controlling game ever, I'll never know
                As has been mentioned, RE4's controls, though idiosyncratic, suited the game. RE5 is not RE4, it's a new game and a different game and, consequently, defending RE5's controls by saying they didn't stop RE4 from being a great game is something of a flawed argument.

                Comment


                  Originally posted by Charlie View Post
                  As has been mentioned, RE4's controls, though idiosyncratic, suited the game. RE5 is not RE4, it's a new game and a different game and, consequently, defending RE5's controls by saying they didn't stop RE4 from being a great game is something of a flawed argument.
                  Anyone thinking after 4 years, 4 engines re-writes , and millions of quid spent on RE 4, Capcom were going to change RE 5 to any large degree we just expecting too much imo , and RE4 control never hurt the game enough to put me off playing it to the end .

                  RE Code Veronica had rubbish controls , not helped by the sh8t pad, but its still remains to me the best in the series , thanks to the gameplay, setting, story and brilliant cast of characters, Hardly any of which is revealed inthe 3 min demo of RE 5.

                  Tomb Raider Underworld controls aren't great and the camera system is god afwul , but the classic game play keeps me going and enjoying the game.

                  That's my take anyway

                  Comment


                    Originally posted by Cauterize View Post
                    However, is it possible to kill the chainsaw guy, or was I meant to activate an event to finish him off. I spent about 20minutes running to and from trying to scrat around for some ammo (with no luck), but he just wouldnt go down...
                    Yea, you should shoot the metal box thats high up at the bottom of the wee sloped corridor he comes from. It'll fall on his head and then you can riddle him in the face with everything you've got (also punching him is very satisfying when he is down) and just repeat it.

                    Comment


                      Originally posted by Team Andromeda View Post
                      That's a fair point, but when RE 5 controls and plays almost exactly what RE 4 does you start to wonder, it's like knocking COD V , for controlling like COD IV Why people never rubbish RE4 for its same controls problems I do not know . All RE games have had control problems, why people expect RE 5 to be the best controlling game ever, I'll never know
                      I think this is a great post. It nails it completely.

                      Originally posted by Charlie View Post
                      As has been mentioned, RE4's controls, though idiosyncratic, suited the game. RE5 is not RE4, it's a new game and a different game and, consequently, defending RE5's controls by saying they didn't stop RE4 from being a great game is something of a flawed argument.
                      How on earth can anyone say that the demo of Resi 5 is indicative of the whole game? You got what's basically a set piece.

                      I felt that the rank controls in Resi 4 were crap during the El Gigante sequence, and the farmhouse sequence, just off the top of my head. The scenario was too frantic for the controls to handle as I'd have liked. However, it didn't ruin the experience of the entire game, which had many different situations and varied pace.

                      Comment


                        Originally posted by Charlie View Post
                        As has been mentioned, RE4's controls, though idiosyncratic, suited the game. RE5 is not RE4, it's a new game and a different game and, consequently, defending RE5's controls by saying they didn't stop RE4 from being a great game is something of a flawed argument.
                        RE5 is a new game alright but so far it plays just like RE4 to me (bar the real time menu ) jumping through windows, climbing ladders, shooting barrels, taking out a few enemies at a time then moving on to a new spot. I've done it all before, RE5 is very like RE4 which is why I don't have a problem with the controls, once you get used to them (I used the RE4 setup in the menu btw) they do work well enough and I don't feel RE5 has changed significantly enough from RE4 to warrant the control scheme unusable.

                        Comment


                          Originally posted by Ouenben View Post
                          RE5 is a new game alright but so far it plays just like RE4 to me (bar the real time menu ) jumping through windows, climbing ladders, shooting barrels, taking out a few enemies at a time then moving on to a new spot. I've done it all before, RE5 is very like RE4 which is why I don't have a problem with the controls, once you get used to them (I used the RE4 setup in the menu btw) they do work well enough and I don't feel RE5 has changed significantly enough from RE4 to warrant the control scheme unusable.
                          lots of valid points. RE5 feels like an extension of RE4 which is why I am not happy: so far.

                          Final game will be the real test. the demo is a bad PR moment

                          Comment


                            Played this today for the first time and I have mixed feelings. TBH I have no beef with the controls (type A), took me about 5 min to get a hang of the old RE style.

                            However, I want my RE games to be tense, nervy affairs - none of that here. Even RE4 managed to retain this despite the action-heavy gameplay. Guess the final game could provide this but I doubt it because of the co-op focus. Single player was boring, multiplayer was miles better and rather enjoyable. Me and my bro had some great LOL moments in the very short time experienced in this demo.

                            So I can see RE5 being an excellent game but not quite the game I wanted.

                            Comment


                              Video reviews on youtube that shows later gameplay footage makes me think this game will still be very tense in parts.

                              Comment


                                I was worried after reading some reports here, but ended up loving the demo. The controls work well - I prefer the new scheme to the RE4 setup - and the combat everything I wanted it to be (i.e. RE4 on steroids). The tension isn't there anymore, but I found the same with no.4.

                                Going through this with a mate is going to be a blast

                                Comment

                                Working...
                                X