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    Originally posted by Dogg Thang View Post
    Both my hands are the same shape. Roughly. I don't have to be looking at the controller to enjoy symmetry. And the buttons would have been great if my thumb shrunk on its way to the small buttons. Or my left thumb shrunk on the way to the d-pad.

    Thing about the GC controller for me was simply that it was absolutely fantastic and comfortable for some games, particularly Nintendo's first party games which were designed around it, and total pants for others. Great controller. I loved it. Sometimes.
    Exactly, so having the left stick opposite the buttons on the right makes more sense than having both the sticks at the bottom just so it looks symmetrical.

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      Sorry I brought up controller preferences. Didn't mean to derail this. Let's get the discussion back to the game now.

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        I've been reading through the comments on this thread and downloaded the demo and gave it a go. I have to say it doesn't feel like Resident Evil at all. Not what I remembered, and because of that I feel so let down. Kind of like the 3rd season of Prison Break or a poorly realised sequel. When it changes completely from what made it great.

        I love creeping through abandoned mansions and dark forests. I love hearing in the distance the howling of some crazed unknown beast. I don't want to play a gun'em down all action shooter. Not in Resident Evil anyway.

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          hear, hear.

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            Originally posted by Supergoal View Post
            I

            I love creeping through abandoned mansions and dark forests.
            None of that was in RE 2 , and some say that's the best in the series


            maybe it's just Res Evil fans bitching because, from what we've seen so far, the series has turned into ****?
            What a 3 odd min demo , to a game that's said to have the around the same number of hours of gameplay as that of RE 4 .
            Now if the demo was a 10 Hr long , using the final build , let us play every stage , see every character , and experience every plot twist RE 5 may or may not have . Then yeah by all means bitch about the game , and how the series have lost its way .

            Me I'll wait for the final game to judge the stages and story as to offer , and if people are going to bitch about RE controls
            Then I have to ask what sort of RE fans are they , its been a problem for the series , from the very 1st game , RE 4 controls were far from perfect , didn't stop this board loving it .

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              Originally posted by Team Andromeda View Post
              and if people are going to bitch about RE controls then I have to ask what sort of RE fans are they,
              Fans who want and expect the problems of the past to finally be remedied this time round? Fans who want the latest installment to be as good as possible? I dunno. Seems a strange question to ask.

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                Originally posted by Charlie View Post
                Fans who want and expect the problems of the past to finally be remedied this time round? Fans who want the latest installment to be as good as possible? I dunno. Seems a strange question to ask.
                Well like I say , the RE series have always had bad controls , never seemed to stop people enjoying the games. RE 5 controls are no better , but no worse than those in RE 4 yet, the whole board raved about that game .
                So if you're a RE fan , you should be used to bad controls .

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                  I get what you're saying and am open to the possibility that, despite the shoddy controls, RE5 may well prove to be a great game. But, no matter how good (or not) it ends up being, surely it would be a better game with better controls?

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                    Well this has been well covered in this thread but there are many factors here, TA.

                    Firstly the type of game is very different. The slow-paced, empty mansions and shuffling zombies, still angles and so on suited the controls better at the time.

                    Secondly, the 'firstly' part being said, you would have had a hard time finding someone who didn't want the controls improved in those earlier games. Did it stop people enjoying them? No but that's mostly because of the 'firstly'.

                    The game is different now. And other games are different. The standards have changed. And, with a leap being taken in RE4 after so many years of outdated controls, it's disappointing not to see even an attempt at another leap forward here. Being an 'RE fan' is no reason to excuse things that, quite simply, should be much better.

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                      Originally posted by Team Andromeda View Post
                      Well like I say , the RE series have always had bad controls , never seemed to stop people enjoying the games. RE 5 controls are no better , but no worse than those in RE 4 yet, the whole board raved about that game .
                      So if you're a RE fan , you should be used to bad controls .
                      This is the thing...when I last played a RE game with the outdated controls I knew no better, it's only direct competition then was Silent Hill/Project Zero & as far as I remember (Been a while since I played The series) they both had a similair control mechanic whereby you cant move & swing a club/shoot a gun/take a picture etc. so I knew no better & accepted the controls as the norm.

                      However now Dead Space has reared it's head & shown that you can move & shoot at the same time I dont see why RE didnt employ a similair mechanic this time around.

                      Capcom havent moved the controls forward, the game looks as pretty as sin & will probably have an awesome storyline but with what are clearly broken controls it's just not playable to me & I for one wont be buying it on this basis...I may well miss out on the game of 2009 but if I cant play it beacuase of the controls then I'm not going to enjoy it anyway so why waste my money on it.

                      But that's my impressions anyway.

                      Neil

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                        Originally posted by Charlie View Post
                        I get what you're saying and am open to the possibility that, despite the shoddy controls, RE5 may well prove to be a great game. But, no matter how good (or not) it ends up being, surely it would be a better game with better controls?
                        You could say that about so many games . Resident Evil have never had great controls , there's always been issues . Now I'm just making the point , the controls were never bad enough to hurt the previous games , not least RE 4 (which I've always said was overrated ) So why the big outcry with RE5 , when it controls and plays much the same ?


                        Firstly the type of game is very different. The slow-paced, empty mansions and shuffling zombies, still angles and so on suited the controls better at the time.
                        I actually liked that style of RE far better , but the controls in RE were far from brilliant , more so if you had to play it on the dire PS pad . The game had a setting , story and gameplay where you looked over the iffy controls , I say it was much the same for the 1st 2 Tomb Raiders as well . Games that were so good/gripping that you looked over the not so great controls


                        The standards have changed. And, with a leap being taken in RE4 after so many years of outdated controls, it's disappointing not to see even an attempt at another leap forward here. Being an 'RE fan' is no reason to excuse things that, quite simply, should be much better.
                        What standards ?.

                        If we talking Horror games , most of them never had brilliant controls , the ones in Silent Hill are horrid, bar being able to move while aiming the controls in Dead Space are no better than those in RE 5 imo.
                        So don't get the major outcry , and see people are now moaning about the setting and lack of scares . I've never been scared in a RE game , since the 1st game and to a point RE 3 , RE 2 made sure to up the action ,and moved the game from its enclosed out in the midle of nowhere setting To an far more open game , far more action packed , with huge set pices and what have you . Now to some that game remains the best inthe series

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                          Originally posted by Soundwave View Post
                          However now Dead Space has reared it's head & shown that you can move & shoot at the same time I dont see why RE didnt employ a similair mechanic this time around.
                          I'm pretty sure there have been many games before that have shown us we can move and shoot at the same time.

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                            Originally posted by ezee ryder View Post
                            I'm pretty sure there have been many games before that have shown us we can move and shoot at the same time.
                            Ok I probably worded that wrong I know theres a billion games where we can move & shoot...I was refering to the Survival horror genre rather than in general & as TA mentioned, to begin with all Survival Horror games employed the same stand still to attack mechanic until Dead Space came along & I do feel that if it hadnt I'd most likely have been perfectly happy with the old skool control mechanic but now that I've seen how it could (should) be done I'm not.

                            Neil

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                              You know who the unsung hero of the Resident Evil series is? The guy who moans "Resident Eeeeeevil" at the start of eac…


                              This hands-on of the first three chapters doesn't do much to ease fears.

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                                Ask yourselves this -

                                If EA had released Dead Space with crippled controls would it still be a great game, or would EA be beasted for, well being EA?

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