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Resident Evil 5 (demo)

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    #31
    That stupid bloody woman and her stupid bloody annoying ramblings, and the stupid slowness and the control system that simply refuses to even try to play nicely and instead demands you have three hands to stroke, caress and twiddle your joypad simultaneously.

    I'd like to headshot the plonker that first decided AI coop is a good thing.

    It isn't. It really, truly isn't.

    Quick question: It's been a while since I played Resi 4 on the Cube, but were the controls this bad? I remember it was mostly great with only a few niggly things.

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      #32
      A couple of things:

      1) What's all this kerfuffle about holding a button to run? Was the Gears 2 thread full of this type of hatred? Maybe it was, but I just can't be bothered to check. If it was, then...pfft.

      2) I noticed no tearing. You guys clearly aren't battered enough. Drink more beers and you'll be in a stupor that nullifies the effects of tearing.


      Personally I thought the controls felt awful at first, really clunky and cumbersome. Then after a bit I settled into them nicely. This is Resi - half the panic of the situation is created by the shoddy controls! Once I'd recalled the standing still/fumbling around moments of Resi 4, I sank back and enjoyed the superb atmosphere, the anxious, enclosed onslaught of villains, and the new setup.

      Now I've accepted the fact that the controls haven't been revolutionised, I can sit back and look forward to the game knowing what to (and not to) expect. No skank-able hype can skank me now, I know what it controls like so I can look forward to the locales, set pieces and whatnot. Hopefully the experience will be quality and fun enough to gloss over the old skool controls.

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        #33
        I only noticed tearing in a cutscene, not during gameplay.

        I'm a little unsure of what to make of this at the moment, the player control feels too restrictive for me to sink my teeth into it. Hopefully I'll get more comfortable with it.

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          #34
          Originally posted by billy_dimashq
          Quick question: It's been a while since I played Resi 4 on the Cube, but were the controls this bad? I remember it was mostly great with only a few niggly things.
          yes, its just at the time we had nothing to compare it to

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            #35
            Originally posted by billy_dimashq View Post
            That stupid bloody woman and her stupid bloody annoying ramblings, and the stupid slowness and the control system that simply refuses to even try to play nicely and instead demands you have three hands to stroke, caress and twiddle your joypad simultaneously.

            I'd like to headshot the plonker that first decided AI coop is a good thing.

            It isn't. It really, truly isn't.

            Quick question: It's been a while since I played Resi 4 on the Cube, but were the controls this bad? I remember it was mostly great with only a few niggly things.
            Sheva's AI is not that bad at all, she heals you/gives you ammo when you need and she shoots few enemies along the way too. It's not perfect but by no stretch of the imagination is it terrible.

            Again I really don't get the hate of the control system, it can be awkward to begin with (just like Resident Evil 4 was) but you continue playing and get to grips with it. What sort of ground breaking control scheme were people expecting? Really, I just don't get it. If anything the control scheme add to the claustrophobic nature of the combat and the sheer panic when you are being charged at by enemies. The only minor gripe I have with the controls is that it would be handy to just press one button to reload rather than pressing the LT + another button to do it, so you can get back to full ammo while on the run. Nothing too major though.

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              #36
              For anyone used to FPS, TPS controls, try using control types B or D. So much better.
              Last edited by venom743; 06-12-2008, 00:01.

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                #37
                If you ask me it seems more like it's been deliberately engineered so she'll heal you and give you ammo. If she wasn't there, you'd get all the ammo yourself anyway, and as for healing, the last thing I want to do is go and heal a bloomin' AI character, and I had to heal her just as many times as she did me. As for her 'helping out', again, they've probably just added a few more zombies to balance things out.

                And thanks to Resi 4, I keep hearing "AAAH, LEON! HEEEEEEELP!!" in the dead of night, when everyone's asleep

                I'd be much happier if she wasn't there, basically. Hopefully she won't be along for the whole ride when the full game hits. But those soundbites... bloody hell. Roger this and roger that and Roger the cabin boy.

                As for the control scheme, I don't see how screwing the controls adds to the fear, and noone's asking for a groundbreaking control scheme, just a standard one. The old Resi games were slower-paced and the dodgy controls did help, but I was hoping they'd have progressed since Resi 4, seeing as they're going down the more action-oriented route instead of the traditional Resi horror game mechanics.

                Oh, and standing still while aiming, reloading and using the knife and stuff like that? Resi 1 zombies were slow, Resi 5 zombies are fast, so why does Chris Redfield have to move around like a wally? Why couldn't his abilities have evolved like the zombies' have?

                Not to mention those zombie gits charge at you full-pelt until they get within a few feet and then start hobbling around

                I did love the moths in the second level, though, they were pretty freaky!

                Having said all that, I guess it's just like MGS4 - if you liked the previous ones you'll love it as it's more of the same, if you didn't it's probably not going to welcome you with open arms.

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                  #38
                  Originally posted by ezee ryder View Post
                  Sheva's AI is not that bad at all, she heals you/gives you ammo when you need and she shoots few enemies along the way too. It's not perfect but by no stretch of the imagination is it terrible.

                  Again I really don't get the hate of the control system, it can be awkward to begin with (just like Resident Evil 4 was) but you continue playing and get to grips with it. What sort of ground breaking control scheme were people expecting? Really, I just don't get it. If anything the control scheme add to the claustrophobic nature of the combat and the sheer panic when you are being charged at by enemies. The only minor gripe I have with the controls is that it would be handy to just press one button to reload rather than pressing the LT + another button to do it, so you can get back to full ammo while on the run. Nothing too major though.
                  agreed ezee, the controls for 5 are actually better than 4's. I take it most of those complaining didn't play or just didn't like 4. This game was built for co-op so I can't see why people are performing strict analysis on Sheva's ai. The sections you play in the demo seem the same as the sections from the E3 demo so this is likely a fairly old build anyway I have good confidence the final game will be solid without being that ground breaking.

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                    #39
                    Originally posted by ezee ryder View Post
                    Sheva's AI is not that bad at all, she heals you/gives you ammo when you need and she shoots few enemies along the way too. It's not perfect but by no stretch of the imagination is it terrible.

                    Again I really don't get the hate of the control system, it can be awkward to begin with (just like Resident Evil 4 was) but you continue playing and get to grips with it. What sort of ground breaking control scheme were people expecting? Really, I just don't get it. If anything the control scheme add to the claustrophobic nature of the combat and the sheer panic when you are being charged at by enemies. The only minor gripe I have with the controls is that it would be handy to just press one button to reload rather than pressing the LT + another button to do it, so you can get back to full ammo while on the run. Nothing too major though.
                    I don't get the hate this is getting either. It seems like RE4 style gameplay isn't good enough for some people anymore despite the fact that it's heralded as one of the "best games ever". Or maybe some folks' memory has gone down the ****ter since they last played RE4 as RE5 plays almost the same apart from a few control changes, changes for the better I might add.

                    I can see why some might be slightly dissapointed that Capcom are playing it safe with Resident Evil 5 by not adding much new but when the previous game was so good is that such a bad thing. People will moan that the controls are **** but were the controls in Resident Evil as a series ever good, it's not like they're Metal Gear Solid bad(I love MGS btw). Sheva isn't any where near the pain in the arse some are making out either, I've played through each part of the demo 3 or 4 times and she's only died once, more often than not she's covered my ass with health sprays and ammo, she's certainly not the useless damsell in distress that Ashley was.

                    As I said I really don't know why the game is getting such fierce criticism, unless some of you were expecting the second coming instead of what looks to be another solid entry in what has been an amazing series over the years. I'm sure Gears of War, Dead Space and Left 4 Dead do some things better, good for them but they're not Resident Evil. I don't want a series I've played and loved for over 10 years to get changed beyond recognition because a bunch of fickle "gamers" that never cared much for the series anyway aren't happy.

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                      #40
                      Does anyone know if that "what are you buying?" guy's coming back? Ok not him specifically, but someone like him? Someone who fits the new setting.

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                        #41
                        Originally posted by ezee ryder View Post
                        You guys are definitely right about the amount of tearing. I don't recall there being this much tearing in the demo I played at the Eurogamer Expo (there was a little in the cutscenes only), I did play the PS3 version though.
                        Where abouts are you lot seeing tearing? I haven't really spotted any and I've been looking out for it, too. I'm playing in 1080i, too, in case it's caused by the resolution like DR/LP

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                          #42
                          have people played re4 recently? its barely controllable, an interlaced mess too

                          it has dated ... awfully.

                          RE1 will forever be best in the series, tank controls and all, these new RE's are barely even survival horror, thats not to say they are bad, but .. ... meh

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                            #43
                            Originally posted by billy_dimashq View Post
                            Where abouts are you lot seeing tearing? I haven't really spotted any and I've been looking out for it, too. I'm playing in 1080i, too, in case it's caused by the resolution like DR/LP
                            I think the people that have had tearing so far have been in 1080p via HDMI, that could be the issue which they really should resolve before release if it is.

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                              #44
                              Played the demo and enjoyed it but I really don't want to play with Shiva in single player. The AI at times IS ****ing atrocious and it's not just me that's been finding it that way. On more than one occasion the silly bitch has just stood there, doing nothing and letting the chainsaw guy pop her head off. That's bad AI. As has been said it's an old build so could be superb by the final copy next year but if Capcom don't sort it, they'll be slammed, hard.

                              Luckily I have a friend who'll I'll be playing it with so for me at least the points moot but there's plenty of people out there who'll be playing it by themselves.

                              As for the control system whilst I don't have that much of a problem with it myself (played RE4 to death repeatedly) it IS old and archaic. What was fine 3 years ago isn't so much now. Dead Spaces control scheme has superceded Resi's. That game was the most atmospheric and tense horror game this year with perfect controls that never get in the way. Capcom could nick it wholesale and it wouldn't lose any tension during the gameplay. It's the characters and story that make Resident Evil what it is, not the controls.

                              I'll be interested in how gamers new to the series take to the Resi Evil control scheme. To give you an example a good friend of mine, who had never played a Resi Evil game before, tried the RE5 demo and loved everything except the controls which he just can't stand and get on with at all. It basically ruined his experience and left a sour taste in his mouth. I hope that isn't every new gamers experience as Resi Evil is a great series.
                              Last edited by mr_woo; 06-12-2008, 02:39.

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                                #45
                                Unbelievable. Had a quick session on this last night, and then

                                RRoFD

                                (Red Ring of ****ing Death)

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