It really does have a great feel. Very weighty and deliberate, which actually gives your character a presence rather than simply being a gun floating around in the world.
I’ll admit that I didn’t find the controls totally intuitive on first play. Felt like I had to perform some extreme finger gymnastics to fire from cover. Keep hold of L2, tilt left stick, click R3 for sights, then R1 for fire. Repeat plays did help with this and the actual implementation of a first person cover system is actually really good.
Now for the obvious stuff. It looks and sounds fantastic. I do think there is a very strong argument to say that in still shots, other rival games do look comparable but when where Killzone 2 pulls ahead is when everything is moving with some ridiculously good lighting effects, fantastic animation, brilliant AI routines and the sheer scale of things going on in the battlefield. All without any noticeable tearing or framerate drops. Clearly they have developed a very good engine here.
And to go back to the AI, that was one aspect of the now infamous CGI trailer that people said was not going to be replicated or if it did would be a series of canned routines that happened every time. That blatantly is not the case. Even on this normal difficulty setting, watching them blindfire, try to flank me, dive from cover when I land grenade and scoot around the map in reaction to my gunfire. It really impressive what has been achieved. The AI doesn’t seem to cheat either. In the warehouse section I was down to the last helghast and I moved to flank him and saw him blindfire at where he last knew I was. Totally missing the fact that I’d moved.
I think one of the things that made the single player in Halo: Combat Evolved so replayable was the AI routines so it’s a good sign for this.
I’ll admit that I didn’t find the controls totally intuitive on first play. Felt like I had to perform some extreme finger gymnastics to fire from cover. Keep hold of L2, tilt left stick, click R3 for sights, then R1 for fire. Repeat plays did help with this and the actual implementation of a first person cover system is actually really good.
Now for the obvious stuff. It looks and sounds fantastic. I do think there is a very strong argument to say that in still shots, other rival games do look comparable but when where Killzone 2 pulls ahead is when everything is moving with some ridiculously good lighting effects, fantastic animation, brilliant AI routines and the sheer scale of things going on in the battlefield. All without any noticeable tearing or framerate drops. Clearly they have developed a very good engine here.
And to go back to the AI, that was one aspect of the now infamous CGI trailer that people said was not going to be replicated or if it did would be a series of canned routines that happened every time. That blatantly is not the case. Even on this normal difficulty setting, watching them blindfire, try to flank me, dive from cover when I land grenade and scoot around the map in reaction to my gunfire. It really impressive what has been achieved. The AI doesn’t seem to cheat either. In the warehouse section I was down to the last helghast and I moved to flank him and saw him blindfire at where he last knew I was. Totally missing the fact that I’d moved.
I think one of the things that made the single player in Halo: Combat Evolved so replayable was the AI routines so it’s a good sign for this.
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