Originally posted by EvilBoris
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I'm not even joking I'm afraid. Often I find what people call innovative on consoles are staples for PC gamers, just new on the console. Also, a nice amount of polish goes a long way to making people think something is innovative. Replays are a fine example - I can't think of a PC FPS since Quake1 that hasn't allowed Replays. The difference is H3 lets 4 players see it at once. To me, that's an evolution of a feature, but sure I can see why people call it innovation.
Anyway, back to KZ2. I don't see the lack of "innovation" as a bad thing. The biggest FPS is CoD4, and that didn't do anything hugely innovative. Good story telling, an immersive single player game. Nothing wrong with that at all. The belief every new big title must innovate else it's a let down is daft. Besides, if we're calling those H3 features "innovative", then the slow, methodical style of play in KZ2 is innovative. It would have been so easy to make KZ2 a balls to the wall run and gun, but they went another way that is usual in these big budget shooters.
32 player online, a unique twist on the class system. It all makes for a different game.
As a matter of interest, given the 9.4 score on IGN for graphics, what have they rated as higher? KZ2 is a benchmark in that respect, so I want to laugh knowing what IGN deem a better


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