Originally posted by Atticus
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Street Fighter IV
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i have played a few matches had a few people quit on me ...and some were just disconnects
there are some cheesy players online ...with cheap tactics ...but however thats the nature of the game but i wish there would be something to show cheap players....i have noticed cheap players have really poor grades at the end of a match
I wish the lobby and finding online games was improved though....its annoying when i find a Good connection game ...and unable to play ...also i wish there was a quick rematch option when i create a match play a game then have to repeat again
Still its one of the best fighting games i have played in years ...the challenge mode is a good idea but some of the combos are just not practical in a real match
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Originally posted by eastyy View Post
there are some cheesy players online ...with cheap tactics ...but however thats the nature of the game but i wish there would be something to show cheap players....i have noticed cheap players have really poor grades at the end of a match
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I need a little expert (or probably just mid-level spanner actually) help please.
I'm trying to do the challenges where it starts to get you to string specific moves rather than just singles together, with Ken its saying to do a hard kick then a hadoken, I never seem to be able to string the hadoken after the HK, guessing its a timing thing but I seem to either go to early and get nothing or throw a fireball but its too late and doesn't register.
advice happily received please
ta much.
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Can't be certain right now unless I try it myself, but there is a little slightly helpful timing meter which could help you determine the amount of time you have to pull off the next move. When you land a hit, you'll notice two little glowing lines wrapped around your opponent's vital meter. Try to execute your next move before the lines disappear off the vital bar.
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Originally posted by merf View Postthanks for the vid
this may come across as a bit noobish but how do you get the fireball to come out so quickly after a HK, my guy seems to finish the animation off for the HK before I can throw a fireball, are you inputting the QCF + P as soon as the HK connects ?
Not sure if you know this already, but this is known as cancelling a move. What's happening is that you're interrupting the animation of the HK (in this case, that of the leg coming back down) with a special move.
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I'm not sure about Ken specifically as I've never used him, but a lot of cancel moves you can do the stick movements and sneak the extra button press in quickly before pressing the button for the special move. For example, say the challenge was to do a HK followed by a QCF+P move. You could do the QCF but press HK first and the P immediately afterwards. This is especially helpful if you're using a pad rather than a stick.
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