Originally posted by JibberX
Valve only have control over online distribution. Their work is still being traditionally circulated via external publishing in the shop-floor retail sector.
When you look at it objectively, I suppose you could say they've placed themselves cleverly. If Vivendi had ever tried to force Valve's hand for an early release, they'd most likely only have put up a fight, which wouldn't have been impossible to survive considering they're not short of resources. It's not as though the company has been financially dependant on a typical publishing model for Half-Life 2's development. Gabe Newell himself said that all of Half-Life's revenue was put back into the sequel along with the other sources of income they had...
In that sense, you do have a point. Self-financing yourself and being free from what we're led to believe is often a rather strict rule of thumb, maybe isn't the idyllic utopian development environment we think it is.
However, this was only for the development of the game. Costs have to be met and justified, and no doubt the illusion of working in a creatively vast space may have led to a disconnection between the end goal results and the compromises made in between.
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