It arrived. I played.
The scene is Moga Village. There is a mysterious earthquake that upsets a lot of people and destroys the Guild camp nearby. You are a hunter who has just arrived in the village and you are given the task of taking out the Ragiakurusu (big swimmy electric one) though the Village Leader understands that you can't just do that straightaway and sets you up with a house. And that's how it begins.
This vaguely feels like the previous versions but the differences are obvious. Instead of training missions you are just allowed to roam the Moga Forest for as long as you like. There are tasks you must achieve, like getting a particular item, but other than that you can just kill the small monsters there to your heart's content. Killing the beasties there gets you points which you can use at the farm or with the fishermen. The guild is still there, though you can't do their missions to start with. Not until you have enough points to rebuild the base camp. Once this is done, away you go.
As one who played the demo that came with MHG I can honestly say it does look slightly better, some atrocious NPC pop-up in the village aside. The load times have been shortened every so slightly but are still not what you would expect from a Wii game.
There is no kitchen, but there is a restaurant. There's a cat in your room who will change your interior design the way you want it and transfer spoils from the arena mode to your character. Bowguns are made up of 3 parts, barrel, stock and frame, and the combination of the three determines what and how many rounds it can fire. I'm a bowgunner so that REALLY appeals to me. I haven't had much of a chance to use it yet as the 6-7 hours I played today just about got me everything I needed to make the three parts of the heavy bowgun.
The controls handle fine, though you'll find yourself running past the people in the village that you want to speak to as you suddenly break into a run. It does seems a little cramped there too. Mid-battle I have no complaints as it works great, even underwater. The underwater battles take a little getting used to. The right stick is used to control the camera and then the left moves your character. This way you can easily swim in any direction. I love fighting sharks. There are also special bullets that travel faster underwater and a whole bunch of other stuff I have yet to encounter.
I should say that I'm using a Classic Controller PRO to play and love it. The CC should have been made like this in the first place. It fits in the hand like a GC controller but is a little larger and the same weight as a normal CC. Shame I didn't get a black one though.
Simultaneous 2-player...Is only in the arena mode, where one or two player team up to take down a big monster. Let's be honest, we were half expecting the main game to have 2 players. It's a little disappointing but not really surprising considering how few details escaped Capcom's lips.
Network mode I have yet to try and probably will tomorrow as everyone gets a 20-day free trial. Hopefully I can get a good few ranks up.
I haven't been able to get myself off it since it arrived. It's like the other MH games but different enough that everyone will have something to get used to, not just the shinmai (inexperienced) hunters.
The scene is Moga Village. There is a mysterious earthquake that upsets a lot of people and destroys the Guild camp nearby. You are a hunter who has just arrived in the village and you are given the task of taking out the Ragiakurusu (big swimmy electric one) though the Village Leader understands that you can't just do that straightaway and sets you up with a house. And that's how it begins.
This vaguely feels like the previous versions but the differences are obvious. Instead of training missions you are just allowed to roam the Moga Forest for as long as you like. There are tasks you must achieve, like getting a particular item, but other than that you can just kill the small monsters there to your heart's content. Killing the beasties there gets you points which you can use at the farm or with the fishermen. The guild is still there, though you can't do their missions to start with. Not until you have enough points to rebuild the base camp. Once this is done, away you go.
As one who played the demo that came with MHG I can honestly say it does look slightly better, some atrocious NPC pop-up in the village aside. The load times have been shortened every so slightly but are still not what you would expect from a Wii game.
There is no kitchen, but there is a restaurant. There's a cat in your room who will change your interior design the way you want it and transfer spoils from the arena mode to your character. Bowguns are made up of 3 parts, barrel, stock and frame, and the combination of the three determines what and how many rounds it can fire. I'm a bowgunner so that REALLY appeals to me. I haven't had much of a chance to use it yet as the 6-7 hours I played today just about got me everything I needed to make the three parts of the heavy bowgun.
The controls handle fine, though you'll find yourself running past the people in the village that you want to speak to as you suddenly break into a run. It does seems a little cramped there too. Mid-battle I have no complaints as it works great, even underwater. The underwater battles take a little getting used to. The right stick is used to control the camera and then the left moves your character. This way you can easily swim in any direction. I love fighting sharks. There are also special bullets that travel faster underwater and a whole bunch of other stuff I have yet to encounter.
I should say that I'm using a Classic Controller PRO to play and love it. The CC should have been made like this in the first place. It fits in the hand like a GC controller but is a little larger and the same weight as a normal CC. Shame I didn't get a black one though.
Simultaneous 2-player...Is only in the arena mode, where one or two player team up to take down a big monster. Let's be honest, we were half expecting the main game to have 2 players. It's a little disappointing but not really surprising considering how few details escaped Capcom's lips.
Network mode I have yet to try and probably will tomorrow as everyone gets a 20-day free trial. Hopefully I can get a good few ranks up.
I haven't been able to get myself off it since it arrived. It's like the other MH games but different enough that everyone will have something to get used to, not just the shinmai (inexperienced) hunters.
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