Thought if I put 罪と罰宇宙の後継者 as the title people might not notice it 
Just got this today and put it in for a quick blast. First impressions? Love it.
Menus are nothing special to speak of, and if anything the character select screen and the character models seemed quite... poor to say the least. However, once this is done and you're in game they seem much nicer when animated. There are 'jaggies' all over the place but I personally could care less - you might spot them in cut scenes but once things get moving you really won't be minding much.
Stage 0 sets the scene and gives you some tutorial steps to follow - basic controls, attacks etc. First notable difference from the original I spotted is that you don't seem to have a melee attack - this could just be me missing something though? There's all sorts of control methods on offer but I tried the standard remote / nunchuck combo and it felt very natural as you'd expect - nunchuck stick controls character movement, and remote gives you a pointer with which to aim. Nunchuck buttons throw your character around a bit more vigorously (rolls etc), whereas B is your standard shot, and A shoots a chargeable (hold button) bomb-type move which needs to be recharged - believe this is done by killing other enemies. The 2 button seems to do something but I couldn't be bothered trying (read: failing) to work out what the kana said when I pressed it.
Second stage gets very hectic very quick - it's very fast paced and has your character running through the streets whilst there's all kinds of activity in the background - feels like classic S&P and is great fun. Believe this one has been in many videos/screens already - whilst I'm sure in screens it probably doesn't look too impressive, it's very smooth to watch and having the camera switching between so many views and scenes makes it very difficult to get bored of the look of it.
Scoring system seems pretty straightforward so far but I am sure there are plenty more hooks yet to come - in simple terms you have a multiplier which racks up based on continuous kills, on top of a more standard hit counter. Multiplier generally seems to raise in 0.1 increments but I'm not sure of the cap - not sure if this varies at all but have already seen a couple of curiosities there. Life bar is out of 100, and your multiplier drops as well as your life whenever you take damage.
Sorry impressions are a little thin on the ground - I didn't even get home till about 11 tonight - but will be spending a lot more time with this soon hopefully.

Just got this today and put it in for a quick blast. First impressions? Love it.
Menus are nothing special to speak of, and if anything the character select screen and the character models seemed quite... poor to say the least. However, once this is done and you're in game they seem much nicer when animated. There are 'jaggies' all over the place but I personally could care less - you might spot them in cut scenes but once things get moving you really won't be minding much.
Stage 0 sets the scene and gives you some tutorial steps to follow - basic controls, attacks etc. First notable difference from the original I spotted is that you don't seem to have a melee attack - this could just be me missing something though? There's all sorts of control methods on offer but I tried the standard remote / nunchuck combo and it felt very natural as you'd expect - nunchuck stick controls character movement, and remote gives you a pointer with which to aim. Nunchuck buttons throw your character around a bit more vigorously (rolls etc), whereas B is your standard shot, and A shoots a chargeable (hold button) bomb-type move which needs to be recharged - believe this is done by killing other enemies. The 2 button seems to do something but I couldn't be bothered trying (read: failing) to work out what the kana said when I pressed it.
Second stage gets very hectic very quick - it's very fast paced and has your character running through the streets whilst there's all kinds of activity in the background - feels like classic S&P and is great fun. Believe this one has been in many videos/screens already - whilst I'm sure in screens it probably doesn't look too impressive, it's very smooth to watch and having the camera switching between so many views and scenes makes it very difficult to get bored of the look of it.
Scoring system seems pretty straightforward so far but I am sure there are plenty more hooks yet to come - in simple terms you have a multiplier which racks up based on continuous kills, on top of a more standard hit counter. Multiplier generally seems to raise in 0.1 increments but I'm not sure of the cap - not sure if this varies at all but have already seen a couple of curiosities there. Life bar is out of 100, and your multiplier drops as well as your life whenever you take damage.
Sorry impressions are a little thin on the ground - I didn't even get home till about 11 tonight - but will be spending a lot more time with this soon hopefully.
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