The squad dynamic ebbs and flows, and you can find yourself needing to "hot swap" classes depending on the situation. Last night in the second to last game, If I hadn`t switched to Medic class, I`d have had no way of repelling those trying to flank us on the far left side, as the SCAR-L is a peashooter in comparison to a heavy machine gun.
Now I`ve unlocked a 4x scope maybe I`ll be better equipped when it comes to being an Engineer, but I`ve found you do need to be slightly flexible. It`s all very well being able to blow **** up, but if your main weapon is a bit lightweight you need to be able to flip over to something else.
I`d like to think there will still be folks playing this for a while yet as there isn`t another title out there like this, with only the GR: FS beta on the horizon offering up a squad based alternative. Although let`s be honest here, with it being Ubisoft I don`t hold out much hope of the netcode being stable at beta level
Now I`ve unlocked a 4x scope maybe I`ll be better equipped when it comes to being an Engineer, but I`ve found you do need to be slightly flexible. It`s all very well being able to blow **** up, but if your main weapon is a bit lightweight you need to be able to flip over to something else.
I`d like to think there will still be folks playing this for a while yet as there isn`t another title out there like this, with only the GR: FS beta on the horizon offering up a squad based alternative. Although let`s be honest here, with it being Ubisoft I don`t hold out much hope of the netcode being stable at beta level

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