Where are the comments about it being absolute ****e and what are their reasons? All I've heard are people complaining about the save system (which is valid to a point).
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"Clunkiness" is a feature. Gives a good sense of weight. You go around carrying big arse guns and drive clunky mechs. It's a Japanese thang and it's not to everyone's tastes. See RE4/5 or Monster Hunter. Yeah camera control and maneuvering may seem clunky at first, but grapple on and you'll master it and grow to appreciate it. That's what I think anyway. I think it's designed this way. You become skillful. You become one with game.
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Originally posted by spagmasterswift View PostWhere are the comments about it being absolute ****e and what are their reasons? All I've heard are people complaining about the save system (which is valid to a point).
Originally posted by TychoI need to stress at a fundamental level that there is nothing factually wrong with Brad Shoemaker's excellent review over at Giant Bomb. I strongly suspect that this game's "idiosyncrasies" are sufficient for huge swaths of the population to relegate it to the Bull**** File
Originally posted by Brad ShoemakerIt's too bad that the action in the multiplayer shares the same basic clunkiness of the campaign, though. The core controls just feel awkward, slow, and unresponsive compared to the better shooters on the market. You have to stop moving to change weapons. It takes what feels like forever to get up after getting knocked down. The sprint move feels slower than the regular movement speed. The grappling hook only works on a few surfaces, you can't use it in the air, and it takes way too long to get you on top of a ledge. The list goes on. The aiming and shooting are serviceable, but the movement isn't nearly as streamlined and accessible as it should be to make Lost Planet 2 feel as playable as other contemporary shooters. It's almost as if the game prioritizes long, flashy animations over basic playability.
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Originally posted by spagmasterswift View PostOh I see now, its a case of people wanting a game to be something else instead of getting down with what it actually is.
Originally posted by Jebus View PostSo if people don't like it, it's their fault?Last edited by Eight Rooks; 17-05-2010, 11:59.
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If people don't like it, then they don't like it. The game has its fans and nerfing it or adapting it to western levels of Ratchet & Clank would kill the game. It just wouldn't be Lost Planet anymore.
Let games have their original identity and quirks that distinguish it. If the mechanics work, don't change it. The control mechanics and the way it all moves has been one of its main successful ingredients.Last edited by hudson; 17-05-2010, 13:03.
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As someone who was too late to cancel his order once I read the reviews, and then had the chance of sending it back for a refund but decided not to, I'm going to chip in and say I'm glad I kept my copy as I'm thoroughly enjoying it.
It's one of those games where the criticisms sound much worse on paper than they do when you're playing it. In fact, if you played the first game and liked it, then you're going to like this too because in terms of how it plays not a lot has actually changed. It's Lost Planet with a much bigger sense of scale, but minus the main characters who make you want to slap them until the bleed.
I fully expected to hate it, but I've been pleasantly surprised - and that's with playing it through the campaign solo. I'm sure some people will find the friendly AI piss boiling (and it has it's moments of stupidity) but I'm playing on Normal and, after now doing four of the campaign sections, have only ever managed to die once on 3-3.
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Originally posted by hoolak View PostIf people don't like it, then they don't like it. The game has its fans and nerfing it or adapting it to western levels of Ratchet & Clank would kill the game. It just wouldn't be Lost Planet anymore.
Let games have their original identity and quirks that distinguish it. If the mechanics work, don't change it. The control mechanics and the way it all moves has been one of its main successful ingredients.
Just because LP2 has an original identity and is quirky doesn't make it immune to criticism. Every game will be compared to every other game, that's just how it is and most other third person shooters aren't as "clunky" as this one!
I actually didn't mind LP2 (played a bit round a friends house) but I knew that I wouldn't love it enough to go it alone and I knew that if I went for my format of choice (mainly 360, where my friends are) it'd get dumped in a fortnight like every other game on the system that isn't Halo or Call of Duty does. Likewise, if I'd gone PS3, well, I just don't enjoy the way the PS3 works with online full stop.
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True. Like you said, it's gaming marmite I suppose. I think I must prefer these "clunky" games. Socom Confrontation, another third person shooter is a game I've been loving since it came out a couple of years ago. I play this with my friends as a clan 2 nights a week until the early hours. It's not for everyone though.
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