Originally posted by Matt
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I think you're also touching on a big issue with Halo and many other games there - too many "factions" and characters, with incomprehensible names. It's like a really badly kids cartoon. I accept games are different to films, but games could learn a thing or two about storytelling. Again, it's a dev thinking they're creating some epic mythos or something. It happens time and time again, they have a hit, and then flood the sequels with such contrivances my brain explodes. Gears 2 and Modern Warfare 2 are great recent examples.
It's often said that the Lord of the Rings shouldn't work. It breaks many of the usual laws of storytelling, yet it's popularity is undiminished. I think basically it proves the point that there is no single 'right way' of storytelling and just because you don't like Halo's method of telling a story, it doesn't make it incompetent.
I just think it's good that a developer tries something a bit different - whether you like the end result or not.
There's also an argument against telling the story while the game flows, as the player is already engaged in an activity (ie playing). HL2 does it well - you're still playing as the story unfolds, but you're standing there, no action going on. I recall the Gravemind nonsense from H3, yikes that was bad.
Seriously, "Gravemind" and "Guilty Spark"? They need to find a writer who has completed puberty.
I like the name Guilty Spark. He is created by the forerunners as a tiny thing that could cause the destruction of the whole galaxy, the 'spark' that could end us all. And he knows it.
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