Originally posted by englishbob
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Halo Reach
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Actually, I'm also enjoying it a lot online at the moment. But as Bob says, it won't last. I've been here too many times before. Soon enough, the little gits find the exploits and the online fun goes dramatically downhill. I actually can't think of any Live FPS that hasn't been ruined for me by exploits and / or cheapness
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Cheapness is hard to avoid unfortunately , that was what ruined Halo3 for me, especially in lower player count gametypes. That and the new account bastards, bit I've ranted about that plenty enough.
I'm having a coffee in Munich whilst waiting for a train and looking through the brochure for gamestop and am gasping at EU game prices €69.99 euros for a new release game and 59.99 for 12 months of live. We have it pretty good here
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Originally posted by Riskbreaker View PostI like the way you followed it to the edge to make sure
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Brilliant. Just had this freeze for the first time after going to a black screen during the first minute of a BTB game. I don't tend to quit Halo games on purpose, so this better not go against me based on their new quitting system.
What is it with this game and going to a black screen not long after a game starts anyway, as if someone's quitting but no one has. I also find multiplayer slow to load the games before and between matches and rounds.
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I'm not the biggest Halo fan ever made, but I thought the single player campaign was more varied and better thought out than the previous ones. Except for that **** tank level. Lets be honest, Halo games tend to be pretty repetative, you have fought all the enemies before, flown and driven all the vehicles, seen the locations again and again.
The story is again pretty confusing (key diagloue over a firefight and objectives issued while your at it, yeah thats the way to do it) and really, given the amount of people working on the game (as the credits atest) it is a bit of a joke to be honest. Is it really that difficult to construct something understandable half the time?
Of course, broken down, the story matters not one jot, its all shoot /kiill/shoot and press X to activate/open stuff. Although the cutscenes where trying to hint at some sort of emotional element to the squad (and maybe even some social commentary to current conflicts), but really I couldn't really care less about characters that merely names written in blue above their heads. At least the dialogue was a bit less macho, none of this "You know the music, time to dance" crud.
Audio was really good in places, the music ranges from excellent to terrible however. Some real cheesy stuff in this soundtrack, and maybe its just the recording, but the 360's Dolby Digital output really seems to strangle the dynamic range. A case for HD audio really.
The graphical artistry was of a very high quality, all be it within very strict confines. However, my previous complaints in Halo of a lack of variety of locations has been addressed in this, and this was my main reason to really enjoy it more this time around. The technical aspects of what was on screen was not so hot, a lot of framedips and slowdown spoil the show, more so than any previous Halo game I care to remember.
The action on screen was quite varied, although the second chapter didn't do it any favours. I bet quite a few people gave up on that level to dip into Multiplayer, and have such not bothered to return. Its a shame because it did become more varied after chapter 2, but alas I think most people won't bother.
Presentation, as always, is top notch. So much in there, menus, options, customisation, upload/downloads, I'd imagine only the very niche are not catered for with this.
I am now beginning to dig into multiplayer now to see if thats any good, although I did not rate 3 or ODST's online component. Not because its crap, just because it all appears a bit of a mixed bag.
Again, like 3 and ODST, the graphical engine really seems sub-standard in comparision to the SP game. It seems to skip frames quite a lot and is very jerky. Some of the graphical qualities of the levels are really poor, the sort you find in really bad sub-standard Unreal-Engine games. And yet, on other levels, they look really lush and run pretty well? I don't know really, at times I think the engine has had its day, and other times it looks and runs quite lovely.
Not a massive fan of the public playlists either. I tend to go Lone Wolves, with a hope of playing some old school Deathmatch games. However, its all down to a voting, and two or so games of the overlong Oddball game type is enough to quit the whole thing and turn it off and go and do something better instead.
I will continue to play until F1 2010 turns up, which won't be long.
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Having played the game for a week now, I think it's superb and almost as good as the first 2. Figured I'd be done with it after beating Legendary but for days I've been enjoying myself replaying levels on Heroic/Legenadry with various skull multiplier combinations switched on, score attacking and just messing around.
Still don't like multiplayer (partly because I'm awful at it) but have enjoyed a few Invasion and Big Team Battle matches due to the large nature of the maps and the many vehicles which provide greater variety and better scope for just messing about and doing crazy stuff. It pisses me off how Snipers/Rockets/SWAT are always voted for as I find them limiting and tedious but, well, that's democracy for you. Not keen on the majority of the maps either, many seem terrible, especially the indoor ones. And though Firefight has been greatly expanded over ODST, I'm disappointed you can't play ODST style firefighting (a 5 setter) in Matchmaking.
But all said and done, I think it's a superior game to Halo 3 and ODST in every sense.
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