I've never understood the fascination in games, especially first person shooters, with telling stories movie-style removed from the player's perspective. Give me the Half-Life blueprint any day where the story isn't so much told but rather shown through your in-game experiences and encounters. I think it's a more mature approach and infinately more personal because the player is left to decipher the story, rather than having it spoon fed to him from some all-seeing and all-knowing perspective.
It's funny - Heroic definitely seemed easier than I remember but Legendary seems harder.
Originally posted by rmoxon
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