I got the iDevice version. Why did I get it? I honestly don't know. I feel shame. It was first thing in the morning, I was tired and it just sort of happened. Like waking up with someone unexpected beside you in the morning.
Is it bad? Let me count the ways. Firstly some negatives that I would hope are iPhone/iPod Touch specific and won't apply to the larger versions:
- it doesn't run well at all on my 3rd Gen Touch. Apparently it runs worse on iPhone 4. Stuttery, inconsistent frame rate that peaks at 30fps if it can get there, which it often doesn't.
- it's zoomed in far too much, meaning you can see very little on screen.
- Touch control. Need I say more? Well, yeah, maybe because, to be honest the touch controls aren't the real problem...
Now on to what's wrong with the rest of it -
- Sonic Rush Sonic. The game teases with a classic Sonic graphic and then dumps you into the body of slippy, slidy Rush Sonic. He handles terribly when slow. When fast, you've got to deal with the weird and pointless 'extras' - homing attack, rolling movements for some unknown reason and more. So, quite often, it feels like he's just doing his own thing. He just doesn't work very well.
- Graphics. Maybe these are better on the bigger versions but I kind of doubt it because the main issue with the graphics comes down to one thing - messy design. Individual elements are actually really nice (their Green Hill zone equivalent has some lovely parts) but, in many cases, they merge together to create this messy, busy look.
And speaking of equivalents...
- The levels. Almost every single good part of the level design here is taken directly from previous games (mostly Sonic 2). Not just old tricks dressed up. Just old tricks. Exactly as they were used the first time around in exactly the same way in exactly the same levels. This game contains Green Hill Zone, Casino Night, Metropolis and Aquatic Ruin. They give them different names and managed to lay them out in such a way that they don't feel as fun but those are the levels.
- The play system. You play the first level of the first zone and then you can play any zone you like. It feels like you've already beaten it or used a cheat but that's just the game system. It doesn't feel like there's progression. Maybe that's just the iVersion? Is it?
So there it is. The good? The music. It feels pretty classic Sonic while bringing new tunes. There are the odd (very few) new design elements in the game which are actually pretty good. I imagine control will feel better on non-i versions and the zoomed in view should hopefully also not be a problem there too. But, overall, this is a mockery of Sonic.
But, you know, I wanted Sonic 4. Like, building on Sonic 3, after 2 and 1 before it. This isn't it. Firstly, it really doesn't build at all and, secondly, it's Sonic Rush Sonic and control is such a big part of any game that that alone makes it more of a Sonic Rush sequel. So the chances of me being surprised and liking it were very, very slim.
So I would hope that fans of Sonic Rush could give a more balanced view. Perhaps the game has more merits than I give it credit for...
Edit: Oh, one more positive (reminded by Billy in the Headline thread) - the whole screen rotates when you go through a loop. That's pretty cool.
Is it bad? Let me count the ways. Firstly some negatives that I would hope are iPhone/iPod Touch specific and won't apply to the larger versions:
- it doesn't run well at all on my 3rd Gen Touch. Apparently it runs worse on iPhone 4. Stuttery, inconsistent frame rate that peaks at 30fps if it can get there, which it often doesn't.
- it's zoomed in far too much, meaning you can see very little on screen.
- Touch control. Need I say more? Well, yeah, maybe because, to be honest the touch controls aren't the real problem...
Now on to what's wrong with the rest of it -
- Sonic Rush Sonic. The game teases with a classic Sonic graphic and then dumps you into the body of slippy, slidy Rush Sonic. He handles terribly when slow. When fast, you've got to deal with the weird and pointless 'extras' - homing attack, rolling movements for some unknown reason and more. So, quite often, it feels like he's just doing his own thing. He just doesn't work very well.
- Graphics. Maybe these are better on the bigger versions but I kind of doubt it because the main issue with the graphics comes down to one thing - messy design. Individual elements are actually really nice (their Green Hill zone equivalent has some lovely parts) but, in many cases, they merge together to create this messy, busy look.
And speaking of equivalents...
- The levels. Almost every single good part of the level design here is taken directly from previous games (mostly Sonic 2). Not just old tricks dressed up. Just old tricks. Exactly as they were used the first time around in exactly the same way in exactly the same levels. This game contains Green Hill Zone, Casino Night, Metropolis and Aquatic Ruin. They give them different names and managed to lay them out in such a way that they don't feel as fun but those are the levels.
- The play system. You play the first level of the first zone and then you can play any zone you like. It feels like you've already beaten it or used a cheat but that's just the game system. It doesn't feel like there's progression. Maybe that's just the iVersion? Is it?
So there it is. The good? The music. It feels pretty classic Sonic while bringing new tunes. There are the odd (very few) new design elements in the game which are actually pretty good. I imagine control will feel better on non-i versions and the zoomed in view should hopefully also not be a problem there too. But, overall, this is a mockery of Sonic.
But, you know, I wanted Sonic 4. Like, building on Sonic 3, after 2 and 1 before it. This isn't it. Firstly, it really doesn't build at all and, secondly, it's Sonic Rush Sonic and control is such a big part of any game that that alone makes it more of a Sonic Rush sequel. So the chances of me being surprised and liking it were very, very slim.
So I would hope that fans of Sonic Rush could give a more balanced view. Perhaps the game has more merits than I give it credit for...
Edit: Oh, one more positive (reminded by Billy in the Headline thread) - the whole screen rotates when you go through a loop. That's pretty cool.
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